using UnityEngine; using UnityEngine.UI; public class InformantGetEnemyHP : MonoBehaviour { private int health; private int maxHealth; private Slider healthSlider; private void Awake() { maxHealth = gameObject.transform.parent.GetComponent<Health>().maxHealth; health = gameObject.transform.parent.GetComponent<Health>().health; healthSlider = GetComponentInChildren<Slider>(); healthSlider.maxValue = maxHealth; healthSlider.value = health; } public void ReduceHealth() { health = gameObject.transform.parent.GetComponent<Health>().health; healthSlider.value = health; } }