using UnityEngine; public class Lerp : MonoBehaviour { // Transforms to act as start and end markers for the journey. public Transform startMarker; public Transform endMarker; // Movement speed in units/sec. public float speed = 1.0F; // Time when the movement started. private float startTime; // Total distance between the markers. private float journeyLength; void Start() { // Keep a note of the time the movement started. startTime = Time.time; // Calculate the journey length. journeyLength = Vector3.Distance(startMarker.position, endMarker.position); } // Follows the target position like with a spring void Update() { // Distance moved = time * speed. float distCovered = (Time.time - startTime) * speed; // Fraction of journey completed = current distance divided by total distance. float fracJourney = distCovered / journeyLength; // Set our position as a fraction of the distance between the markers. transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fracJourney); } }