using System; using TMPro; using UnityEngine; public class EntryInfo : MonoBehaviour { public TextMeshProUGUI userName; public TextMeshProUGUI highScore; public TextMeshProUGUI sessionTime; public void SetUserName(string name) { userName.text = name; } public void SetScore(string score) { highScore.text = score; } public void SetTime(string time) { sessionTime.text = time; } public string GetName() { return userName.text; } public int GetScore() { return int.Parse(highScore.text); } public double GetTime() { return Convert.ToDouble(sessionTime.text); } }