UnityGameProjectsCode / Rise2Point0Game / Obstacles / KillOnContact.cs
KillOnContact.cs
Raw
using UnityEngine;

public class KillOnContact : MonoBehaviour
{
    private GameManager gameManager;
    private AchievementSystem achSys;

    private void Start()
    {
        gameManager = ObjectManager.GetObject(4).GetComponent<GameManager>();
        achSys = ObjectManager.GetObject(4).GetComponent<AchievementSystem>();
    }

    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.CompareTag("Player"))
        {
            if (name == "Kill Barrier")
            {
                gameManager.OnPlayerDeath(1);
                achSys.SetDeathByObstacle(false);
                achSys.IncrementDeathWallDeaths();
            }
            else if (!other.gameObject.GetComponent<PlayerInvulnAbility>().GetInvulnActiveState())
            {
                gameManager.OnPlayerDeath(0);
                achSys.SetDeathByObstacle(true);
                achSys.IncrementTimesDiedToObstacles();
            }
        }
    }
}