using UnityEngine; public class TimedObstacle : MonoBehaviour { //given a wait time, switch between active and disabled states //by changing the color and opacity of the glow and object public float waitTime; public SpriteRenderer objectSprite; public SpriteRenderer glowSprite; public Color activeObjectColor; public Color fadedObjectColor; public Color activeGlowColor; public Color fadedGlowColor; private float timeSinceChange; private BoxCollider2D coll; private AudioSource aSource; private void Start() { coll = GetComponent<BoxCollider2D>(); aSource = GetComponent<AudioSource>(); } private void Update() { timeSinceChange += Time.deltaTime; if (timeSinceChange >= waitTime) { if (coll.enabled) { objectSprite.color = fadedObjectColor; glowSprite.color = fadedGlowColor; coll.enabled = false; aSource.Stop(); } else { objectSprite.color = activeObjectColor; glowSprite.color = activeGlowColor; coll.enabled = true; aSource.Play(); } timeSinceChange = 0.0f; } } }