using UnityEngine; public class PlayerDeathEffects : MonoBehaviour { public GameObject deathParticles; public GameObject envObjects; public GameObject playerAnimated; public Sprite playerCircle; public Sprite playerSquare; public Sprite playerDiamond; public Sprite playerHexagon; public void CreateDeathParticles() { GameObject particles = Instantiate(deathParticles as GameObject, transform); particles.transform.parent = envObjects.transform; var main = particles.GetComponent<ParticleSystem>().main; Color playerSpriteColor = GetComponent<SpriteRenderer>().color; Color newColor = new Color(playerSpriteColor.r, playerSpriteColor.g, playerSpriteColor.b, 0.5f); main.startColor = newColor; } public void CreateAnimatedPlayerObject() { GameObject playerAnim = Instantiate(playerAnimated as GameObject, transform); playerAnim.transform.parent = envObjects.transform; Color playerSpriteColor = GetComponent<SpriteRenderer>().color; string playerSpriteName = GetComponent<SpriteRenderer>().sprite.name; SpriteRenderer animSprite = playerAnim.GetComponent<SpriteRenderer>(); if (playerSpriteName.Contains("Circle")) animSprite.sprite = playerCircle; else if (playerSpriteName.Contains("Square")) animSprite.sprite = playerSquare; else if (playerSpriteName.Contains("Hexagon")) animSprite.sprite = playerHexagon; else if (playerSpriteName.Contains("Diamond")) animSprite.sprite = playerDiamond; animSprite.color = playerSpriteColor; } public void SetDeathParticles(GameObject newParticles) { deathParticles = newParticles; } }