using UnityEngine; public class PlayerImpactEffect : MonoBehaviour { private MultipleAudioClips mClips; public GameObject impactParticles; private ApplyForceToPlayer applyForce; private void Awake() { mClips = GetComponent<MultipleAudioClips>(); } private void Start() { applyForce = ObjectManager.GetObject(3).GetComponent<ApplyForceToPlayer>(); } private void OnCollisionEnter2D(Collision2D collision) { int clipAmt = mClips.GetClipListSize(); int randomClip = Random.Range(0, clipAmt); mClips.PlayClip(randomClip); Instantiate(impactParticles as GameObject, collision.GetContact(0).point, Quaternion.identity); applyForce.ResetCoolDown(); } public void SetNewImpactParticles(GameObject newParticles) { impactParticles = newParticles; } }