using UnityEngine; public class PlayerTrailParticles : MonoBehaviour { public ParticleSystem trailParticles; public ParticleSystem burstParticles; public ParticleSystem extraParticles; private float currentSpeed; public Rigidbody2D playerRB; private void Start() { trailParticles.Play(); extraParticles.Play(); } private void Update() { currentSpeed = playerRB.velocity.magnitude; var partEmm = trailParticles.emission; var extraPartEmm = extraParticles.emission; partEmm.rateOverTime = currentSpeed; extraPartEmm.rateOverTime = currentSpeed; } public void EmitBurst() { burstParticles.Play(); } public void RestartParticles() { trailParticles.Play(); extraParticles.Play(); } public void SetParticleColor(Color newColor) { var trailMain = trailParticles.main; var burstMain = burstParticles.main; var extraMain = extraParticles.main; trailMain.startColor = newColor; burstMain.startColor = newColor; extraMain.startColor = newColor; } }