using UnityEngine; public class PlayerWindMovement : MonoBehaviour { Rigidbody2D playerRB; public AudioSource source; float rbMagnitude; private void Start() { playerRB = ObjectManager.GetObject(0).GetComponent<Rigidbody2D>(); } private void Update() { rbMagnitude = playerRB.velocity.magnitude; float volume = Mathf.InverseLerp(0, 30, rbMagnitude); if (Time.timeScale == 0) source.volume = 0; else source.volume = volume; } }