using UnityEngine; using UnityEngine.UI; public class ResolutionItem : MonoBehaviour { private ResolutionGridFiller parentFiller; private int resolutionIndex; private void Awake() { parentFiller = transform.parent.gameObject.GetComponent<ResolutionGridFiller>(); } public void SetResIndex(int newIndex) { resolutionIndex = newIndex; } public void SendResIndex() { if (GetComponent<Toggle>().isOn) { parentFiller.SetResolution(resolutionIndex); parentFiller.TurnOffInactiveItems(); } } }