using UnityEngine; public class SessionTimer : MonoBehaviour { //track time since the start of a session //stop tracking when the player is below starting height or time has stopped private bool sessionActive; private bool pauseTimer; private float sessionTime; private ScoreManager scoreMgr; private DeathWall dWall; private void Start() { scoreMgr = GetComponent<ScoreManager>(); dWall = ObjectManager.GetObject(2).GetComponent<DeathWall>(); } private void Update() { if (!sessionActive) { if (scoreMgr.GetHighestHeight() >= dWall.movementThreshold) { sessionActive = true; } } else { if (!pauseTimer) sessionTime += Time.deltaTime; } } public void PauseTimer() { pauseTimer = true; } public void UnPauseTimer() { pauseTimer = false; } public void ResetTimer() { sessionActive = false; sessionTime = 0.0f; } public float GetSessionTime() { return sessionTime; } }