UnityGameProjectsCode / Rise2Point0Game / Tools / AnimatorDisableAtEnd.cs
AnimatorDisableAtEnd.cs
Raw
using UnityEngine;

public class AnimatorDisableAtEnd : StateMachineBehaviour
{

    public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        animator.enabled = false;
    }
}