using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TrashFire : MonoBehaviour
{
// Start is called before the first frame update
public ParticleSystem Fire;
public AudioSource FireSound;
private void OnTriggerEnter(Collider other)
{
Fire.Play();
FireSound.Play();
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}