#include "math/vector3.h" /** * @brief Default constructor. */ Vector3::Vector3() { x = 0.0; y = 0.0; z = 0.0; } Vector3::Vector3(float x_, float y_, float z_) { x = x_; y = y_; z = z_; } Vector3 Vector3::operator+(const Vector3& v) { return Vector3(x + v.x, y + v.y, z + v.z); } Vector3 Vector3::operator-(const Vector3& v) { return Vector3(this->x - v.x, this->y - v.y, this->z - v.z); } Vector3 Vector3::operator*(float m) { return Vector3(m * this->x, m * this->y, m * this->z); } Vector3 Vector3::operator/(float m) { return Vector3(this->x / m, this->y / m, this->z / m); } void Vector3::Print() { std::cout << "[" << this->x << ", " << this->y << ", " << this->z << "]" << std::endl; }