BehaviorTree / Editor / GraphElements / BlackboardKeyElement.cs
BlackboardKeyElement.cs
Raw
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;

namespace AI.BT
{
    public class BlackboardKeyElement : VisualElement
    {
        public TextField m_Label;

        public BlackboardKeyElement() : base()
        {
            m_Label = new TextField() { name = "KeyName", label = "" };

            Add(m_Label);
        }
    }
}