BehaviorTree / Runtime / Blackboard / BlackboardKeySelector.cs
BlackboardKeySelector.cs
Raw
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace AI.BT
{
    [System.Serializable]
    public class BlackboardKeySelector
    {
        public string KeyName = "Self";

        public BlackboardKeySelector() { }

        public BlackboardKeySelector(string key)
        {
            KeyName = key;
        }
    }
}