using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; namespace AI.BT { [RequireComponent(typeof(NavMeshAgent))] public class BehaviorTreeComponent : MonoBehaviour { public BehaviorTree m_BehaviorTree; // Start is called before the first frame update void Start() { if(m_BehaviorTree) { m_BehaviorTree = m_BehaviorTree.Clone(); } } // Update is called once per frame void Update() { if(m_BehaviorTree) { m_BehaviorTree.Execute(GetComponent<NavMeshAgent>(), Time.deltaTime); } } } }