BehaviorTree / Samples / Nodes / SleepConsideration.cs
SleepConsideration.cs
Raw
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;

namespace AI.BT
{
    public class SleepConsideration : UtilityConsideration 
    {
        protected override float OnEvaluateScore(NavMeshAgent agent)
        {
            return 1;
        }
    }
}