/*
THIS FILE IS A PART OF GTA V SCRIPT HOOK SDK
http://dev-c.com
(C) Alexander Blade 2015
*/
#pragma once
#include <windows.h>
typedef DWORD Void;
typedef DWORD Any;
typedef DWORD uint;
typedef DWORD Hash;
typedef int Entity;
typedef int Player;
typedef int FireId;
typedef int Ped;
typedef int Vehicle;
typedef int Cam;
typedef int CarGenerator;
typedef int Group;
typedef int Train;
typedef int Pickup;
typedef int Object;
typedef int Weapon;
typedef int Interior;
typedef int Blip;
typedef int Texture;
typedef int TextureDict;
typedef int CoverPoint;
typedef int Camera;
typedef int TaskSequence;
typedef int ColourIndex;
typedef int Sphere;
typedef int ScrHandle;
#pragma pack(push, 1)
typedef struct
{
float x;
DWORD _paddingx;
float y;
DWORD _paddingy;
float z;
DWORD _paddingz;
} Vector3;
#pragma pack(pop)