#ifndef COLLIDER_HPP #define COLLIDER_HPP #include <SFML/Graphics.hpp> /** * @brief Class for the interface of a collider */ class Collider { public: /** * @brief Destroy the Collider object */ virtual ~Collider(); /** * @brief Set Collision to be enabled or disabled * * @param enabled whether collision is to be enabled or not */ void setCollisionEnabled(bool enabled); /** * @brief Get the Collision enable boolean * * @return bool is collision is enabled */ bool getCollisionEnabled(); /** * @brief Checks if the object collides with any other with collision on. It will resolve the object * collision if needed. * * @return bool of whether the collide object collides with any object in the collideableObjects list. */ bool checkCollision(); /** * @brief Resolves a collision by taking an object and what it collides with and moving it back outside * that object. * * @param colliderOne Object to move outside of the bounding box of the other. * @param colliderTwo Object being collided with. */ void resolveCollision(Collider& colliderOne, Collider& colliderTwo); /** * @brief Virtual method for moving within the Collider class. * * @param xOffset amount to move in the x direction. * @param yOffset amount to move in the y direction. */ virtual void move(float xOffset, float yOffset) = 0; /** * @brief Virtual method for moving within the Collider class. * * @param offset amount to move given a float 2D vector. */ virtual void move(sf::Vector2f offset) = 0; /** * @brief Get the Global Bounds object * * @return sf::FloatRect global bounds of the object. */ virtual sf::FloatRect getGlobalBounds() const = 0; /** * @brief Get the Movement of an object * * @return sf::Vector2f total movement of the object in that frame */ virtual sf::Vector2f getMovement() = 0; private: bool collisionEnabled; // Whether the object has collision enabled }; #endif