2d-sfml-game-engine / HW4 / Part 1 / Client1 / EventInput.hpp
EventInput.hpp
Raw
#pragma once

#include "Event.hpp"

class EventInput : public ::Event {

    public:
        /**
         * @brief Construct a new Event Input object
         * 
         * @param player player affected by the input
         * @param KeyInput key input recieved
         */
        EventInput(Player * player, KeysPressed* KeyInput, float elapsedTime);

};