#pragma once class SpawnPoint; #include "EventSpawn.hpp" class EventDeath : public ::Event { public: /** * @brief Construct a new Event Death object * * @param player player that died XP */ EventDeath(Player* player, std::vector<SpawnPoint*>* spawnPoints, sf::RenderWindow* window, sf::View* camera, SideScrollArea* leftSideScrollArea, SideScrollArea* rightSideScrollArea); };