#include "EventClientDisconnect.hpp" /** * @brief Construct a new Event Client Disconnect object * * @param clientName name of the client */ EventClientDisconnect::EventClientDisconnect(std::string clientName, std::vector<PlayerClient>* clients) : Event(EventType::EVENT_CLIENT_DISCONNECT) { addVarient(ParamType::CLIENT_NAME, clientName); addVarient(ParamType::CLIENTS, clients); }