2d-sfml-game-engine / lib / cppzmq-master / cppzmqConfig.cmake.in
cppzmqConfig.cmake.in
Raw
# cppzmq cmake module
#
# The following import targets are created
#
# ::
#
#   cppzmq-static
#   cppzmq
#
# This module sets the following variables in your project::
#
# cppzmq_FOUND - true if cppzmq found on the system
# cppzmq_INCLUDE_DIR - the directory containing cppzmq headers
# cppzmq_LIBRARY - the ZeroMQ library for dynamic linking
# cppzmq_STATIC_LIBRARY - the ZeroMQ library for static linking

@PACKAGE_INIT@

include(CMakeFindDependencyMacro)
find_package(ZeroMQ QUIET)

# libzmq autotools install: fallback to pkg-config
if(NOT ZeroMQ_FOUND)
    list (APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}/libzmq-pkg-config)
    find_package(ZeroMQ REQUIRED)
endif()

if(NOT ZeroMQ_FOUND)
    message(FATAL_ERROR "ZeroMQ was NOT found!")
endif()

if(NOT TARGET @PROJECT_NAME@)
    include("${CMAKE_CURRENT_LIST_DIR}/@PROJECT_NAME@Targets.cmake")
    get_target_property(@PROJECT_NAME@_INCLUDE_DIR cppzmq INTERFACE_INCLUDE_DIRECTORIES)
endif()