// This script moves the GameObject with handle "gameobject0" (it's guid) function move(x,y) { var tx = gameobject0.x; var ty = gameobject0.y; gameobject0.x = tx + x; gameobject0.y = ty + y; } print("Starting position for " << gameobject0.guid << ": " + gameobject0.x + ", " + gameobject0.y + "\nUpdating..."); move(-2,-5); print("Ending position for " << gameobject0.guid << ": " + gameobject0.x + ", " + gameobject0.y + "\nDone...");