#include #include #include /** * @brief Jayden Sansom, jksanso2 * HW 1 Part 1 * * @return int exit code */ int main() { // Create window sf::RenderWindow window(sf::VideoMode(800, 600), "CSC 481 Game Engine Foundations HW 1 Part 1"); // Get running desktop and set window to be positioned in the middle of the screen auto desktop = sf::VideoMode::getDesktopMode(); window.setPosition(sf::Vector2i(desktop.width / 2 - window.getSize().x / 2, desktop.height / 2 - window.getSize().y / 2)); // While open loop while(window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } window.clear(sf::Color(255, 255, 255, 0)); window.display(); } return 0; // Return on end }