#include "HiddenObjects.hpp" /** * @brief Construct a new Spawn Point object with no given parameters. */ SpawnPoint::SpawnPoint() { setSpawnPointLocation(0.f, 0.f); } /** * @brief Construct a new Spawn Point object * * @param x x position * @param y y position */ SpawnPoint::SpawnPoint(float x, float y) { setSpawnPointLocation(x, y); } /** * @brief Set the Spawn Point Location object * * @param x x position * @param y y position */ void SpawnPoint::setSpawnPointLocation(float x, float y) { spawnPointLocation = sf::Vector2f(x, y); } /** * @brief Get the Spawn Point Location object * * @return sf::Vector2f spawn point location. */ sf::Vector2f SpawnPoint::getSpawnPointLocation() { return spawnPointLocation; } /** * @brief Get the Global Bounds object * * @return sf::FloatRect global bounds of the object. */ sf::FloatRect SpawnPoint::getGlobalBounds() const { return sf::FloatRect(); } /** * @brief Override of the move function. * * @param xOffset amount to move in the x direction. * @param yOffset amount to move in the y direction. */ void SpawnPoint::move(float xOffset, float yOffset) { spawnPointLocation = sf::Vector2f(getPosition().x + xOffset, getPosition().y + yOffset); } /** * @brief Override of the move function. * * @param offset amount to move given a float 2D vector. */ void SpawnPoint::move(sf::Vector2f offset) { spawnPointLocation = sf::Vector2f(getPosition().x + offset.x, getPosition().y + offset.y); } /** * @brief Override of the getPosition function. * * @return sf::Vector2f position of the object */ sf::Vector2f SpawnPoint::getPosition() { return spawnPointLocation; } /** * @brief Get the Movement of an object * * @return sf::Vector2f total movement of the object in that frame */ sf::Vector2f SpawnPoint::getMovement() { return sf::Vector2f(0.f, 0.f); } /** * @brief Construct a Death Zone object with no given parameters. */ DeathZone::DeathZone() { setPosition(0.f, 0.f); setSize(sf::Vector2f(50.f, 50.f)); setFillColor(sf::Color(255, 0, 0)); } /** * @brief Construct a new Death Zone object * * @param x x position * @param y y position * @param width width of the zone * @param height height of the zone */ DeathZone::DeathZone(float x, float y, float width, float height) { setPosition(x, y); setSize(sf::Vector2f(width, height)); setFillColor(sf::Color(255, 0, 0)); } /** * @brief Get the Global Bounds object * * @return sf::FloatRect global bounds of the object. */ sf::FloatRect DeathZone::getGlobalBounds() const { return sf::RectangleShape::getGlobalBounds(); } /** * @brief Override of the move function. * * @param xOffset amount to move in the x direction. * @param yOffset amount to move in the y direction. */ void DeathZone::move(float xOffset, float yOffset) { setPosition(getPosition().x + xOffset, getPosition().y + yOffset); } /** * @brief Override of the move function. * * @param offset amount to move given a float 2D vector. */ void DeathZone::move(sf::Vector2f offset) { setPosition(getPosition().x + offset.x, getPosition().y + offset.y); } /** * @brief Override of the getPosition function. * * @return sf::Vector2f position of the object */ sf::Vector2f DeathZone::getPosition() { return sf::RectangleShape::getPosition(); } /** * @brief Get the Movement of an object * * @return sf::Vector2f total movement of the object in that frame */ sf::Vector2f DeathZone::getMovement() { return sf::Vector2f(0.f, 0.f); } /** * @brief Construct a Side Scroll Area object with no given parameters. */ SideScrollArea::SideScrollArea() { setPosition(0.f, 0.f); setSize(sf::Vector2f(50.f, 50.f)); setFillColor(sf::Color(0, 0, 255)); } /** * @brief Construct a new Side Scroll Area object * * @param x x position * @param y y position * @param width width of the zone * @param height height of the zone */ SideScrollArea::SideScrollArea(float x, float y, float width, float height) { setPosition(x, y); setSize(sf::Vector2f(width, height)); setFillColor(sf::Color(0, 0, 255)); } /** * @brief Get the Global Bounds object * * @return sf::FloatRect global bounds of the object. */ sf::FloatRect SideScrollArea::getGlobalBounds() const { return sf::RectangleShape::getGlobalBounds(); } /** * @brief Override of the move function. * * @param xOffset amount to move in the x direction. * @param yOffset amount to move in the y direction. */ void SideScrollArea::move(float xOffset, float yOffset) { setPosition(getPosition().x + xOffset, getPosition().y + yOffset); } /** * @brief Override of the move function. * * @param offset amount to move given a float 2D vector. */ void SideScrollArea::move(sf::Vector2f offset) { setPosition(getPosition().x + offset.x, getPosition().y + offset.y); } /** * @brief Override of the getPosition function. * * @return sf::Vector2f position of the object */ sf::Vector2f SideScrollArea::getPosition() { return sf::RectangleShape::getPosition(); } /** * @brief Get the Movement of an object * * @return sf::Vector2f total movement of the object in that frame */ sf::Vector2f SideScrollArea::getMovement() { return sf::Vector2f(0.f, 0.f); }