#include "GameObject.hpp" /** * @brief Construct a new GameObject */ GameObject::GameObject(std::string name, Collider* object) { this->name = name; this->object = object; } /** * @brief Get the Name * * @return std::string name */ std::string GameObject::getName() { return this->name; } /** * @brief Get the Collider object * * @return Collider* collider object */ Collider* GameObject::getCollider() { return this->object; }