#include "EventCollision.hpp" /** * @brief Construct a new Event Collision object * * @param player player controlled by the client * @param obj object that was collided with */ EventCollision::EventCollision(Player* player, GameObject* obj) : Event(EventType::EVENT_COLLISION) { addVarient(ParamType::CHAR_POINTER, player); addVarient(ParamType::OBJ_POINTER, obj); }