using UnityEngine; /* * Copyright (c) Jonathan Carter * E: jonathan@carter.games * W: https://jonathan.carter.games/ */ namespace CarterGames.Utilities { public class FadeInStart : MonoBehaviour { [SerializeField] private float multiplier = 1f; [SerializeField] private Vector3 targetScale = Vector3.one; private bool isSetup; private void OnEnable() { transform.localScale = Vector3.zero; isSetup = false; } private void Update() { if (!isSetup) { if (transform.localScale.x < targetScale.x) { transform.localScale += targetScale * multiplier * Time.deltaTime; } else { transform.localScale = targetScale; isSetup = true; enabled = false; } } } } }