Indie-Game-Jam / Assets / Scripts / Carter Games / Save Manager / SaveData.cs
SaveData.cs
Raw
using UnityEngine;
using System;
using System.Collections.Generic;

// *** Class Generated By SaveDataEditor ***
namespace CarterGames.Assets.SaveManager
{
    [Serializable]
    public class SaveData
    {
        [SerializeField] public string lastLevel;
        [SerializeField] public int presentsCollected;
    }
}