using UnityEngine; using TMPro; using CarterGames.Utilities; /* * Copyright (c) Jonathan Carter * E: jonathan@carter.games * W: https://jonathan.carter.games/ */ namespace CarterGames.NoPresentsForYou { public class DeathQuotes : MonoBehaviour { [SerializeField] private TMP_Text _text; [SerializeField] private string[] quotes; private void Start() { if (TryGetComponent(out TMP_Text text)) { _text = GetComponent<TMP_Text>(); } } public void PlayerDied() { _text.text = quotes[GetRandom.Int(0, quotes.Length - 1)]; } } }