using UnityEngine; using TMPro; /* * Copyright (c) Jonathan Carter * E: jonathan@carter.games * W: https://jonathan.carter.games/ */ namespace CarterGames.NoPresentsForYou { public class PresentUI : MonoBehaviour { [SerializeField] private TMP_Text text; private void Awake() { text = GetComponent<TMP_Text>(); } /// <summary> /// Sets the UI to the value. /// </summary> /// <param name="value"></param> public void SetPresentUIValue(int value) { text.text = string.Format("x {0}", value); } public void SetPresentUIValue(int value, string customString) { text.text = string.Format(customString, value); } } }