Indie-Game-Jam / Assets / UniversalRenderPipelineAsset.asset
UniversalRenderPipelineAsset.asset
Raw
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
  m_Name: UniversalRenderPipelineAsset
  m_EditorClassIdentifier: 
  k_AssetVersion: 5
  k_AssetPreviousVersion: 5
  m_RendererType: 1
  m_RendererData: {fileID: 0}
  m_RendererDataList:
  - {fileID: 11400000, guid: 4821c8b0446daef4c9100f9a49f20885, type: 2}
  m_DefaultRendererIndex: 0
  m_RequireDepthTexture: 0
  m_RequireOpaqueTexture: 0
  m_OpaqueDownsampling: 1
  m_SupportsTerrainHoles: 1
  m_SupportsHDR: 1
  m_MSAA: 1
  m_RenderScale: 1
  m_MainLightRenderingMode: 1
  m_MainLightShadowsSupported: 1
  m_MainLightShadowmapResolution: 2048
  m_AdditionalLightsRenderingMode: 1
  m_AdditionalLightsPerObjectLimit: 4
  m_AdditionalLightShadowsSupported: 0
  m_AdditionalLightsShadowmapResolution: 512
  m_ShadowDistance: 50
  m_ShadowCascadeCount: 1
  m_Cascade2Split: 0.25
  m_Cascade3Split: {x: 0.1, y: 0.3}
  m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
  m_ShadowDepthBias: 1
  m_ShadowNormalBias: 1
  m_SoftShadowsSupported: 0
  m_UseSRPBatcher: 1
  m_SupportsDynamicBatching: 0
  m_MixedLightingSupported: 1
  m_DebugLevel: 0
  m_UseAdaptivePerformance: 1
  m_ColorGradingMode: 0
  m_ColorGradingLutSize: 32
  m_ShadowType: 1
  m_LocalShadowsSupported: 0
  m_LocalShadowsAtlasResolution: 256
  m_MaxPixelLights: 0
  m_ShadowAtlasResolution: 256
  m_ShaderVariantLogLevel: 0
  m_ShadowCascades: 0