Indie-Game-Jam / ProjectSettings / DynamicsManager.asset
DynamicsManager.asset
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!55 &1
PhysicsManager:
  m_ObjectHideFlags: 0
  serializedVersion: 13
  m_Gravity: {x: 0, y: -9.81, z: 0}
  m_DefaultMaterial: {fileID: 0}
  m_BounceThreshold: 2
  m_DefaultMaxDepenetrationVelocity: 10
  m_SleepThreshold: 0.005
  m_DefaultContactOffset: 0.01
  m_DefaultSolverIterations: 6
  m_DefaultSolverVelocityIterations: 1
  m_QueriesHitBackfaces: 0
  m_QueriesHitTriggers: 1
  m_EnableAdaptiveForce: 0
  m_ClothInterCollisionDistance: 0
  m_ClothInterCollisionStiffness: 0
  m_ContactsGeneration: 1
  m_LayerCollisionMatrix: bffffffffffffffffffffffffffffffffffffffffffffffffeffffff7fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
  m_AutoSimulation: 1
  m_AutoSyncTransforms: 0
  m_ReuseCollisionCallbacks: 1
  m_ClothInterCollisionSettingsToggle: 0
  m_ClothGravity: {x: 0, y: -9.81, z: 0}
  m_ContactPairsMode: 3
  m_BroadphaseType: 0
  m_WorldBounds:
    m_Center: {x: 0, y: 0, z: 0}
    m_Extent: {x: 250, y: 250, z: 250}
  m_WorldSubdivisions: 8
  m_FrictionType: 0
  m_EnableEnhancedDeterminism: 0
  m_EnableUnifiedHeightmaps: 1
  m_SolverType: 0
  m_DefaultMaxAngularSpeed: 7