<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.LocalizationModule</name> </assembly> <member name="T:UnityEngine.LocalizationAsset"> <summary> <para>An asset to represent a table of localized strings for one specific locale.</para> </summary> </member> <member name="P:UnityEngine.LocalizationAsset.isEditorAsset"> <summary> <para>Is this asset used to localize UI components of the Unity Editor</para> </summary> </member> <member name="P:UnityEngine.LocalizationAsset.localeIsoCode"> <summary> <para>ISO Code used to identify the locale. ex: en-uk, zh-hans, ja</para> </summary> </member> <member name="M:UnityEngine.LocalizationAsset.#ctor"> <summary> <para>Creates a new empty LocalizationAsset object.</para> </summary> </member> <member name="M:UnityEngine.LocalizationAsset.GetLocalizedString(System.String)"> <summary> <para>Get the localized string for the specified key.</para> </summary> <param name="original">Original string acting as key.</param> <returns> <para>Localized string matching the original in the LocalizationAsset locale</para> </returns> </member> <member name="M:UnityEngine.LocalizationAsset.SetLocalizedString(System.String,System.String)"> <summary> <para>Set the localized string for the specified key</para> </summary> <param name="original">Original string acting as key.</param> <param name="localized">Localized string matching the original in the LocalizationAsset locale</param> </member> </members> </doc>