<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.ScreenCaptureModule</name> </assembly> <member name="T:UnityEngine.ScreenCapture"> <summary> <para>Functionality to take Screenshots.</para> </summary> </member> <member name="M:UnityEngine.ScreenCapture.CaptureScreenshot(System.String,System.Int32)"> <summary> <para>Captures a screenshot at path filename as a PNG file.</para> </summary> <param name="filename">Pathname to save the screenshot file to.</param> <param name="superSize">Factor by which to increase resolution.</param> <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param> </member> <member name="M:UnityEngine.ScreenCapture.CaptureScreenshot(System.String,UnityEngine.ScreenCapture/StereoScreenCaptureMode)"> <summary> <para>Captures a screenshot at path filename as a PNG file.</para> </summary> <param name="filename">Pathname to save the screenshot file to.</param> <param name="superSize">Factor by which to increase resolution.</param> <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param> </member> <member name="M:UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(System.Int32)"> <summary> <para>Captures a screenshot of the game view into a Texture2D object.</para> </summary> <param name="superSize">Factor by which to increase resolution.</param> <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param> </member> <member name="M:UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(UnityEngine.ScreenCapture/StereoScreenCaptureMode)"> <summary> <para>Captures a screenshot of the game view into a Texture2D object.</para> </summary> <param name="superSize">Factor by which to increase resolution.</param> <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param> </member> <member name="T:UnityEngine.ScreenCapture.StereoScreenCaptureMode"> <summary> <para>Enumeration specifying the eye texture to capture when using ScreenCapture.CaptureScreenshot and when stereo rendering is enabled.</para> </summary> </member> <member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.BothEyes"> <summary> <para>Both the left and right eyes are captured and composited into one image.</para> </summary> </member> <member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.LeftEye"> <summary> <para>The Left Eye is captured. This is the default setting for the CaptureScreenshot method.</para> </summary> </member> <member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.RightEye"> <summary> <para>The Right Eye is captured.</para> </summary> </member> <member name="A:UnityEngine.ScreenCaptureModule"> <summary> <para>The ScreenCapture module provides functionality to take screen shots using the ScreenCapture class.</para> </summary> </member> </members> </doc>