<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.StreamingModule</name> </assembly> <member name="T:UnityEngine.StreamingController"> <summary> <para>A StreamingController controls the streaming settings for an individual camera location.</para> </summary> </member> <member name="P:UnityEngine.StreamingController.streamingMipmapBias"> <summary> <para>Offset applied to the mipmap level chosen by the texture streaming system for any textures visible from this camera. This Offset can take either a positive or negative value.</para> </summary> </member> <member name="M:UnityEngine.StreamingController.CancelPreloading"> <summary> <para>Abort preloading.</para> </summary> </member> <member name="M:UnityEngine.StreamingController.IsPreloading"> <summary> <para>Used to find out whether the StreamingController is currently preloading texture mipmaps.</para> </summary> <returns> <para>True if in a preloading state, otherwise False.</para> </returns> </member> <member name="M:UnityEngine.StreamingController.SetPreloading(System.Single,System.Boolean,UnityEngine.Camera)"> <summary> <para>Initiate preloading of streaming data for this camera.</para> </summary> <param name="timeoutSeconds">Optional timeout before stopping preloading. Set to 0.0f when no timeout is required.</param> <param name="activateCameraOnTimeout">Set to True to activate the connected Camera component when timeout expires.</param> <param name="disableCameraCuttingFrom">Camera to deactivate on timeout (if Camera.activateCameraOnTime is True). This parameter can be null.</param> </member> </members> </doc>