GotNoPockets / FinalBuild / Got No Pockets_Data / Managed / UnityEngine.StreamingModule.xml
UnityEngine.StreamingModule.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
  <members>
    <assembly>
      <name>UnityEngine.StreamingModule</name>
    </assembly>
    <member name="T:UnityEngine.StreamingController">
      <summary>
        <para>A StreamingController controls the streaming settings for an individual camera location.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.StreamingController.streamingMipmapBias">
      <summary>
        <para>Offset applied to the mipmap level chosen by the texture streaming system for any textures visible from this camera. This Offset can take either a positive or negative value.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.StreamingController.CancelPreloading">
      <summary>
        <para>Abort preloading.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.StreamingController.IsPreloading">
      <summary>
        <para>Used to find out whether the StreamingController is currently preloading texture mipmaps.</para>
      </summary>
      <returns>
        <para>True if in a preloading state, otherwise False.</para>
      </returns>
    </member>
    <member name="M:UnityEngine.StreamingController.SetPreloading(System.Single,System.Boolean,UnityEngine.Camera)">
      <summary>
        <para>Initiate preloading of streaming data for this camera.</para>
      </summary>
      <param name="timeoutSeconds">Optional timeout before stopping preloading. Set to 0.0f when no timeout is required.</param>
      <param name="activateCameraOnTimeout">Set to True to activate the connected Camera component when timeout expires.</param>
      <param name="disableCameraCuttingFrom">Camera to deactivate on timeout (if Camera.activateCameraOnTime is True). This parameter can be null.</param>
    </member>
  </members>
</doc>