<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.UnityWebRequestModule</name> </assembly> <member name="T:UnityEngine.Networking.CertificateHandler"> <summary> <para>Responsible for rejecting or accepting certificates received on https requests.</para> </summary> </member> <member name="M:UnityEngine.Networking.CertificateHandler.Dispose"> <summary> <para>Signals that this [CertificateHandler] is no longer being used, and should clean up any resources it is using.</para> </summary> </member> <member name="M:UnityEngine.Networking.CertificateHandler.ValidateCertificate(System.Byte[])"> <summary> <para>Callback, invoked for each leaf certificate sent by the remote server.</para> </summary> <param name="certificateData">Certificate data in PEM or DER format. If certificate data contains multiple certificates, the first one is the leaf certificate.</param> <returns> <para>true if the certificate should be accepted, false if not.</para> </returns> </member> <member name="T:UnityEngine.Networking.DownloadHandler"> <summary> <para>Manage and process HTTP response body data received from a remote server.</para> </summary> </member> <member name="P:UnityEngine.Networking.DownloadHandler.data"> <summary> <para>Returns the raw bytes downloaded from the remote server, or null. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Networking.DownloadHandler.isDone"> <summary> <para>Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Networking.DownloadHandler.text"> <summary> <para>Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)</para> </summary> </member> <member name="M:UnityEngine.Networking.DownloadHandler.CompleteContent"> <summary> <para>Callback, invoked when all data has been received from the remote server.</para> </summary> </member> <member name="M:UnityEngine.Networking.DownloadHandler.Dispose"> <summary> <para>Signals that this DownloadHandler is no longer being used, and should clean up any resources it is using.</para> </summary> </member> <member name="M:UnityEngine.Networking.DownloadHandler.GetData"> <summary> <para>Callback, invoked when the data property is accessed.</para> </summary> <returns> <para>Byte array to return as the value of the data property.</para> </returns> </member> <member name="M:UnityEngine.Networking.DownloadHandler.GetProgress"> <summary> <para>Callback, invoked when UnityWebRequest.downloadProgress is accessed.</para> </summary> <returns> <para>The return value for UnityWebRequest.downloadProgress.</para> </returns> </member> <member name="M:UnityEngine.Networking.DownloadHandler.GetText"> <summary> <para>Callback, invoked when the text property is accessed.</para> </summary> <returns> <para>String to return as the return value of the text property.</para> </returns> </member> <member name="M:UnityEngine.Networking.DownloadHandler.ReceiveContentLength(System.Int32)"> <summary> <para>Callback, invoked with a Content-Length header is received.</para> </summary> <param name="contentLength">The value of the received Content-Length header.</param> </member> <member name="M:UnityEngine.Networking.DownloadHandler.ReceiveData(System.Byte[],System.Int32)"> <summary> <para>Callback, invoked as data is received from the remote server.</para> </summary> <param name="data">A buffer containing unprocessed data, received from the remote server.</param> <param name="dataLength">The number of bytes in data which are new.</param> <returns> <para>True if the download should continue, false to abort.</para> </returns> </member> <member name="T:UnityEngine.Networking.DownloadHandlerBuffer"> <summary> <para>A general-purpose DownloadHandler implementation which stores received data in a native byte buffer.</para> </summary> </member> <member name="M:UnityEngine.Networking.DownloadHandlerBuffer.#ctor"> <summary> <para>Default constructor.</para> </summary> </member> <member name="M:UnityEngine.Networking.DownloadHandlerBuffer.GetContent(UnityEngine.Networking.UnityWebRequest)"> <summary> <para>Returns a copy of the native-memory buffer interpreted as a UTF8 string.</para> </summary> <param name="www">A finished UnityWebRequest object with DownloadHandlerBuffer attached.</param> <returns> <para>The same as DownloadHandlerBuffer.text</para> </returns> </member> <member name="M:UnityEngine.Networking.DownloadHandlerBuffer.GetData"> <summary> <para>Returns a copy of the contents of the native-memory data buffer as a byte array.</para> </summary> <returns> <para>A copy of the data which has been downloaded.</para> </returns> </member> <member name="T:UnityEngine.Networking.DownloadHandlerFile"> <summary> <para>Download handler for saving the downloaded data to file.</para> </summary> </member> <member name="P:UnityEngine.Networking.DownloadHandlerFile.removeFileOnAbort"> <summary> <para>Should the created file be removed if download is aborted (manually or due to an error). Default: false.</para> </summary> </member> <member name="M:UnityEngine.Networking.DownloadHandlerFile.#ctor(System.String)"> <summary> <para>Creates a new instance and a file on disk where downloaded data will be written to.</para> </summary> <param name="path">Path to file to be written.</param> </member> <member name="T:UnityEngine.Networking.DownloadHandlerScript"> <summary> <para>An abstract base class for user-created scripting-driven DownloadHandler implementations.</para> </summary> </member> <member name="M:UnityEngine.Networking.DownloadHandlerScript.#ctor"> <summary> <para>Create a DownloadHandlerScript which allocates new buffers when passing data to callbacks.</para> </summary> </member> <member name="M:UnityEngine.Networking.DownloadHandlerScript.#ctor(System.Byte[])"> <summary> <para>Create a DownloadHandlerScript which reuses a preallocated buffer to pass data to callbacks.</para> </summary> <param name="preallocatedBuffer">A byte buffer into which data will be copied, for use by DownloadHandler.ReceiveData.</param> </member> <member name="?:UnityEngine.Networking.IMultipartFormSection"> <summary> <para>An interface for composition of data into multipart forms.</para> </summary> </member> <member name="P:UnityEngine.Networking.IMultipartFormSection.contentType"> <summary> <para>Returns the value to use in the Content-Type header for this form section.</para> </summary> <returns> <para>The value to use in the Content-Type header, or null.</para> </returns> </member> <member name="P:UnityEngine.Networking.IMultipartFormSection.fileName"> <summary> <para>Returns a string denoting the desired filename of this section on the destination server.</para> </summary> <returns> <para>The desired file name of this section, or null if this is not a file section.</para> </returns> </member> <member name="P:UnityEngine.Networking.IMultipartFormSection.sectionData"> <summary> <para>Returns the raw binary data contained in this section. Must not return null or a zero-length array.</para> </summary> <returns> <para>The raw binary data contained in this section. Must not be null or empty.</para> </returns> </member> <member name="P:UnityEngine.Networking.IMultipartFormSection.sectionName"> <summary> <para>Returns the name of this section, if any.</para> </summary> <returns> <para>The section's name, or null.</para> </returns> </member> <member name="T:UnityEngine.Networking.MultipartFormDataSection"> <summary> <para>A helper object for form sections containing generic, non-file data.</para> </summary> </member> <member name="P:UnityEngine.Networking.MultipartFormDataSection.contentType"> <summary> <para>Returns the value to use in this section's Content-Type header.</para> </summary> <returns> <para>The Content-Type header for this section, or null.</para> </returns> </member> <member name="P:UnityEngine.Networking.MultipartFormDataSection.fileName"> <summary> <para>Returns a string denoting the desired filename of this section on the destination server.</para> </summary> <returns> <para>The desired file name of this section, or null if this is not a file section.</para> </returns> </member> <member name="P:UnityEngine.Networking.MultipartFormDataSection.sectionData"> <summary> <para>Returns the raw binary data contained in this section. Will not return null or a zero-length array.</para> </summary> <returns> <para>The raw binary data contained in this section. Will not be null or empty.</para> </returns> </member> <member name="P:UnityEngine.Networking.MultipartFormDataSection.sectionName"> <summary> <para>Returns the name of this section, if any.</para> </summary> <returns> <para>The section's name, or null.</para> </returns> </member> <member name="M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.Byte[])"> <summary> <para>Raw data section, unnamed and no Content-Type header.</para> </summary> <param name="data">Data payload of this section.</param> </member> <member name="M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.Byte[])"> <summary> <para>Raw data section with a section name, no Content-Type header.</para> </summary> <param name="name">Section name.</param> <param name="data">Data payload of this section.</param> </member> <member name="M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.Byte[],System.String)"> <summary> <para>A raw data section with a section name and a Content-Type header.</para> </summary> <param name="name">Section name.</param> <param name="data">Data payload of this section.</param> <param name="contentType">The value for this section's Content-Type header.</param> </member> <member name="M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.String,System.Text.Encoding,System.String)"> <summary> <para>A named raw data section whose payload is derived from a string, with a Content-Type header.</para> </summary> <param name="name">Section name.</param> <param name="data">String data payload for this section.</param> <param name="contentType">The value for this section's Content-Type header.</param> <param name="encoding">An encoding to marshal data to or from raw bytes.</param> </member> <member name="M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.String,System.String)"> <summary> <para>A named raw data section whose payload is derived from a UTF8 string, with a Content-Type header.</para> </summary> <param name="name">Section name.</param> <param name="data">String data payload for this section.</param> <param name="contentType">C.</param> </member> <member name="M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.String)"> <summary> <para>A names raw data section whose payload is derived from a UTF8 string, with a default Content-Type.</para> </summary> <param name="name">Section name.</param> <param name="data">String data payload for this section.</param> </member> <member name="M:UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String)"> <summary> <para>An anonymous raw data section whose payload is derived from a UTF8 string, with a default Content-Type.</para> </summary> <param name="data">String data payload for this section.</param> </member> <member name="T:UnityEngine.Networking.MultipartFormFileSection"> <summary> <para>A helper object for adding file uploads to multipart forms via the [IMultipartFormSection] API.</para> </summary> </member> <member name="P:UnityEngine.Networking.MultipartFormFileSection.contentType"> <summary> <para>Returns the value of the section's Content-Type header.</para> </summary> <returns> <para>The Content-Type header for this section, or null.</para> </returns> </member> <member name="P:UnityEngine.Networking.MultipartFormFileSection.fileName"> <summary> <para>Returns a string denoting the desired filename of this section on the destination server.</para> </summary> <returns> <para>The desired file name of this section, or null if this is not a file section.</para> </returns> </member> <member name="P:UnityEngine.Networking.MultipartFormFileSection.sectionData"> <summary> <para>Returns the raw binary data contained in this section. Will not return null or a zero-length array.</para> </summary> <returns> <para>The raw binary data contained in this section. Will not be null or empty.</para> </returns> </member> <member name="P:UnityEngine.Networking.MultipartFormFileSection.sectionName"> <summary> <para>Returns the name of this section, if any.</para> </summary> <returns> <para>The section's name, or null.</para> </returns> </member> <member name="M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.Byte[],System.String,System.String)"> <summary> <para>Contains a named file section based on the raw bytes from data, with a custom Content-Type and file name.</para> </summary> <param name="name">Name of this form section.</param> <param name="data">Raw contents of the file to upload.</param> <param name="fileName">Name of the file uploaded by this form section.</param> <param name="contentType">The value for this section's Content-Type header.</param> </member> <member name="M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.Byte[])"> <summary> <para>Contains an anonymous file section based on the raw bytes from data, assigns a default Content-Type and file name.</para> </summary> <param name="data">Raw contents of the file to upload.</param> </member> <member name="M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.Byte[])"> <summary> <para>Contains an anonymous file section based on the raw bytes from data with a specific file name. Assigns a default Content-Type.</para> </summary> <param name="data">Raw contents of the file to upload.</param> <param name="fileName">Name of the file uploaded by this form section.</param> </member> <member name="M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.String,System.Text.Encoding,System.String)"> <summary> <para>Contains a named file section with data drawn from data, as marshaled by dataEncoding. Assigns a specific file name from fileName and a default Content-Type.</para> </summary> <param name="name">Name of this form section.</param> <param name="data">Contents of the file to upload.</param> <param name="dataEncoding">A string encoding.</param> <param name="fileName">Name of the file uploaded by this form section.</param> </member> <member name="M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.Text.Encoding,System.String)"> <summary> <para>An anonymous file section with data drawn from data, as marshaled by dataEncoding. Assigns a specific file name from fileName and a default Content-Type.</para> </summary> <param name="data">Contents of the file to upload.</param> <param name="dataEncoding">A string encoding.</param> <param name="fileName">Name of the file uploaded by this form section.</param> </member> <member name="M:UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.String)"> <summary> <para>An anonymous file section with data drawn from the UTF8 string data. Assigns a specific file name from fileName and a default Content-Type.</para> </summary> <param name="data">Contents of the file to upload.</param> <param name="fileName">Name of the file uploaded by this form section.</param> </member> <member name="T:UnityEngine.Networking.UnityWebRequest"> <summary> <para>The UnityWebRequest object is used to communicate with web servers.</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.certificateHandler"> <summary> <para>Holds a reference to a CertificateHandler object, which manages certificate validation for this UnityWebRequest.</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.chunkedTransfer"> <summary> <para>Indicates whether the UnityWebRequest system should employ the HTTP/1.1 chunked-transfer encoding method.</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.disposeCertificateHandlerOnDispose"> <summary> <para>If true, any CertificateHandler attached to this UnityWebRequest will have CertificateHandler.Dispose called automatically when UnityWebRequest.Dispose is called.</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.disposeDownloadHandlerOnDispose"> <summary> <para>If true, any DownloadHandler attached to this UnityWebRequest will have DownloadHandler.Dispose called automatically when UnityWebRequest.Dispose is called.</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.disposeUploadHandlerOnDispose"> <summary> <para>If true, any UploadHandler attached to this UnityWebRequest will have UploadHandler.Dispose called automatically when UnityWebRequest.Dispose is called.</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.downloadedBytes"> <summary> <para>Returns the number of bytes of body data the system has downloaded from the remote server. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.downloadHandler"> <summary> <para>Holds a reference to a DownloadHandler object, which manages body data received from the remote server by this UnityWebRequest.</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.downloadProgress"> <summary> <para>Returns a floating-point value between 0.0 and 1.0, indicating the progress of downloading body data from the server. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.error"> <summary> <para>A human-readable string describing any system errors encountered by this UnityWebRequest object while handling HTTP requests or responses. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.isDone"> <summary> <para>Returns true after the UnityWebRequest has finished communicating with the remote server. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.isHttpError"> <summary> <para>Returns true after this UnityWebRequest receives an HTTP response code indicating an error. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.isModifiable"> <summary> <para>Returns true while a UnityWebRequest’s configuration properties can be altered. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.isNetworkError"> <summary> <para>Returns true after this UnityWebRequest encounters a system error. (Read Only)</para> </summary> </member> <member name="F:UnityEngine.Networking.UnityWebRequest.kHttpVerbCREATE"> <summary> <para>The string "CREATE", commonly used as the verb for an HTTP CREATE request.</para> </summary> </member> <member name="F:UnityEngine.Networking.UnityWebRequest.kHttpVerbDELETE"> <summary> <para>The string "DELETE", commonly used as the verb for an HTTP DELETE request.</para> </summary> </member> <member name="F:UnityEngine.Networking.UnityWebRequest.kHttpVerbGET"> <summary> <para>The string "GET", commonly used as the verb for an HTTP GET request.</para> </summary> </member> <member name="F:UnityEngine.Networking.UnityWebRequest.kHttpVerbHEAD"> <summary> <para>The string "HEAD", commonly used as the verb for an HTTP HEAD request.</para> </summary> </member> <member name="F:UnityEngine.Networking.UnityWebRequest.kHttpVerbPOST"> <summary> <para>The string "POST", commonly used as the verb for an HTTP POST request.</para> </summary> </member> <member name="F:UnityEngine.Networking.UnityWebRequest.kHttpVerbPUT"> <summary> <para>The string "PUT", commonly used as the verb for an HTTP PUT request.</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.method"> <summary> <para>Defines the HTTP verb used by this UnityWebRequest, such as GET or POST.</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.redirectLimit"> <summary> <para>Indicates the number of redirects which this UnityWebRequest will follow before halting with a “Redirect Limit Exceeded” system error.</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.responseCode"> <summary> <para>The numeric HTTP response code returned by the server, such as 200, 404 or 500. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.timeout"> <summary> <para>Sets UnityWebRequest to attempt to abort after the number of seconds in timeout have passed.</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.uploadedBytes"> <summary> <para>Returns the number of bytes of body data the system has uploaded to the remote server. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.uploadHandler"> <summary> <para>Holds a reference to the UploadHandler object which manages body data to be uploaded to the remote server.</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.uploadProgress"> <summary> <para>Returns a floating-point value between 0.0 and 1.0, indicating the progress of uploading body data to the server.</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.uri"> <summary> <para>Defines the target URI for the UnityWebRequest to communicate with.</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.url"> <summary> <para>Defines the target URL for the UnityWebRequest to communicate with.</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequest.useHttpContinue"> <summary> <para>Determines whether this UnityWebRequest will include Expect: 100-Continue in its outgoing request headers. (Default: true).</para> </summary> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.Abort"> <summary> <para>If in progress, halts the UnityWebRequest as soon as possible.</para> </summary> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.ClearCookieCache"> <summary> <para>Clears stored cookies from the cache.</para> </summary> <param name="domain">An optional URL to define which cookies are removed. Only cookies that apply to this URL will be removed from the cache.</param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.ClearCookieCache"> <summary> <para>Clears stored cookies from the cache.</para> </summary> <param name="domain">An optional URL to define which cookies are removed. Only cookies that apply to this URL will be removed from the cache.</param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.#ctor"> <summary> <para>Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para> </summary> <param name="url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param> <param name="uri">The target URI to which form data will be transmitted.</param> <param name="method">HTTP GET, POST, etc. methods.</param> <param name="downloadHandler">Replies from the server.</param> <param name="uploadHandler">Upload data to the server.</param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.#ctor(System.String)"> <summary> <para>Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para> </summary> <param name="url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param> <param name="uri">The target URI to which form data will be transmitted.</param> <param name="method">HTTP GET, POST, etc. methods.</param> <param name="downloadHandler">Replies from the server.</param> <param name="uploadHandler">Upload data to the server.</param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.#ctor(System.Uri)"> <summary> <para>Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para> </summary> <param name="url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param> <param name="uri">The target URI to which form data will be transmitted.</param> <param name="method">HTTP GET, POST, etc. methods.</param> <param name="downloadHandler">Replies from the server.</param> <param name="uploadHandler">Upload data to the server.</param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.#ctor(System.String,System.String)"> <summary> <para>Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para> </summary> <param name="url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param> <param name="uri">The target URI to which form data will be transmitted.</param> <param name="method">HTTP GET, POST, etc. methods.</param> <param name="downloadHandler">Replies from the server.</param> <param name="uploadHandler">Upload data to the server.</param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.#ctor(System.Uri,System.String)"> <summary> <para>Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para> </summary> <param name="url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param> <param name="uri">The target URI to which form data will be transmitted.</param> <param name="method">HTTP GET, POST, etc. methods.</param> <param name="downloadHandler">Replies from the server.</param> <param name="uploadHandler">Upload data to the server.</param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.#ctor(System.String,System.String,UnityEngine.Networking.DownloadHandler,UnityEngine.Networking.UploadHandler)"> <summary> <para>Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para> </summary> <param name="url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param> <param name="uri">The target URI to which form data will be transmitted.</param> <param name="method">HTTP GET, POST, etc. methods.</param> <param name="downloadHandler">Replies from the server.</param> <param name="uploadHandler">Upload data to the server.</param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.#ctor(System.Uri,System.String,UnityEngine.Networking.DownloadHandler,UnityEngine.Networking.UploadHandler)"> <summary> <para>Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.</para> </summary> <param name="url">The target URL with which this UnityWebRequest will communicate. Also accessible via the url property.</param> <param name="uri">The target URI to which form data will be transmitted.</param> <param name="method">HTTP GET, POST, etc. methods.</param> <param name="downloadHandler">Replies from the server.</param> <param name="uploadHandler">Upload data to the server.</param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.Delete(System.String)"> <summary> <para>Creates a UnityWebRequest configured for HTTP DELETE.</para> </summary> <param name="uri">The URI to which a DELETE request should be sent.</param> <returns> <para>A UnityWebRequest configured to send an HTTP DELETE request.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.Dispose"> <summary> <para>Signals that this UnityWebRequest is no longer being used, and should clean up any resources it is using.</para> </summary> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.EscapeURL(System.String)"> <summary> <para>Escapes characters in a string to ensure they are URL-friendly.</para> </summary> <param name="s">A string with characters to be escaped.</param> <param name="e">The text encoding to use.</param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.EscapeURL(System.String,System.Text.Encoding)"> <summary> <para>Escapes characters in a string to ensure they are URL-friendly.</para> </summary> <param name="s">A string with characters to be escaped.</param> <param name="e">The text encoding to use.</param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.GenerateBoundary"> <summary> <para>Generate a random 40-byte array for use as a multipart form boundary.</para> </summary> <returns> <para>40 random bytes, guaranteed to contain only printable ASCII values.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.Get(System.String)"> <summary> <para>Creates a UnityWebRequest configured for HTTP GET.</para> </summary> <param name="uri">The URI of the resource to retrieve via HTTP GET.</param> <returns> <para>A UnityWebRequest object configured to retrieve data from uri.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,System.UInt32)"> <summary> <para>Deprecated. Replaced by UnityWebRequestAssetBundle.GetAssetBundle.</para> </summary> <param name="uri"></param> <param name="crc"></param> <param name="version"></param> <param name="hash"></param> <param name="cachedAssetBundle"></param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,System.UInt32,System.UInt32)"> <summary> <para>Deprecated. Replaced by UnityWebRequestAssetBundle.GetAssetBundle.</para> </summary> <param name="uri"></param> <param name="crc"></param> <param name="version"></param> <param name="hash"></param> <param name="cachedAssetBundle"></param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,UnityEngine.Hash128,System.UInt32)"> <summary> <para>Deprecated. Replaced by UnityWebRequestAssetBundle.GetAssetBundle.</para> </summary> <param name="uri"></param> <param name="crc"></param> <param name="version"></param> <param name="hash"></param> <param name="cachedAssetBundle"></param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,UnityEngine.CachedAssetBundle,System.UInt32)"> <summary> <para>Deprecated. Replaced by UnityWebRequestAssetBundle.GetAssetBundle.</para> </summary> <param name="uri"></param> <param name="crc"></param> <param name="version"></param> <param name="hash"></param> <param name="cachedAssetBundle"></param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.GetAudioClip(System.String,UnityEngine.AudioType)"> <summary> <para>OBSOLETE. Use UnityWebRequestMultimedia.GetAudioClip().</para> </summary> <param name="uri"></param> <param name="audioType"></param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.GetRequestHeader(System.String)"> <summary> <para>Retrieves the value of a custom request header.</para> </summary> <param name="name">Name of the custom request header. Case-insensitive.</param> <returns> <para>The value of the custom request header. If no custom header with a matching name has been set, returns an empty string.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.GetResponseHeader(System.String)"> <summary> <para>Retrieves the value of a response header from the latest HTTP response received.</para> </summary> <param name="name">The name of the HTTP header to retrieve. Case-insensitive.</param> <returns> <para>The value of the HTTP header from the latest HTTP response. If no header with a matching name has been received, or no responses have been received, returns null.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.GetResponseHeaders"> <summary> <para>Retrieves a dictionary containing all the response headers received by this UnityWebRequest in the latest HTTP response.</para> </summary> <returns> <para>A dictionary containing all the response headers received in the latest HTTP response. If no responses have been received, returns null.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.GetTexture(System.String)"> <summary> <para>Creates a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para> </summary> <param name="uri">The URI of the image to download.</param> <param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param> <returns> <para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.GetTexture(System.String,System.Boolean)"> <summary> <para>Creates a UnityWebRequest intended to download an image via HTTP GET and create a Texture based on the retrieved data.</para> </summary> <param name="uri">The URI of the image to download.</param> <param name="nonReadable">If true, the texture's raw data will not be accessible to script. This can conserve memory. Default: false.</param> <returns> <para>A UnityWebRequest properly configured to download an image and convert it to a Texture.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.Head(System.String)"> <summary> <para>Creates a UnityWebRequest configured to send a HTTP HEAD request.</para> </summary> <param name="uri">The URI to which to send a HTTP HEAD request.</param> <returns> <para>A UnityWebRequest configured to transmit a HTTP HEAD request.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.Post(System.String,System.String)"> <summary> <para>Creates a UnityWebRequest configured to send form data to a server via HTTP POST.</para> </summary> <param name="uri">The target URI to which form data will be transmitted.</param> <param name="postData">Form body data. Will be URLEncoded prior to transmission.</param> <returns> <para>A UnityWebRequest configured to send form data to uri via POST.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.Post(System.String,UnityEngine.WWWForm)"> <summary> <para>Create a UnityWebRequest configured to send form data to a server via HTTP POST.</para> </summary> <param name="uri">The target URI to which form data will be transmitted.</param> <param name="formData">Form fields or files encapsulated in a WWWForm object, for formatting and transmission to the remote server.</param> <returns> <para>A UnityWebRequest configured to send form data to uri via POST.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.Post(System.String,System.Collections.Generic.List`1<UnityEngine.Networking.IMultipartFormSection>)"> <summary> <para>Create a UnityWebRequest configured to send form data to a server via HTTP POST.</para> </summary> <param name="uri">The target URI to which form data will be transmitted.</param> <param name="multipartFormSections">A list of form fields or files to be formatted and transmitted to the remote server.</param> <param name="boundary">A unique boundary string, which will be used when separating form fields in a multipart form. If not supplied, a boundary will be generated for you.</param> <returns> <para>A UnityWebRequest configured to send form data to uri via POST.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.Post(System.String,System.Collections.Generic.List`1<UnityEngine.Networking.IMultipartFormSection>,System.Byte[])"> <summary> <para>Create a UnityWebRequest configured to send form data to a server via HTTP POST.</para> </summary> <param name="uri">The target URI to which form data will be transmitted.</param> <param name="multipartFormSections">A list of form fields or files to be formatted and transmitted to the remote server.</param> <param name="boundary">A unique boundary string, which will be used when separating form fields in a multipart form. If not supplied, a boundary will be generated for you.</param> <returns> <para>A UnityWebRequest configured to send form data to uri via POST.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.Post(System.String,System.Collections.Generic.Dictionary`2<System.String,System.String>)"> <summary> <para>Create a UnityWebRequest configured to send form data to a server via HTTP POST.</para> </summary> <param name="uri">The target URI to which form data will be transmitted.</param> <param name="formFields">Strings indicating the keys and values of form fields. Will be automatically formatted into a URL-encoded form body.</param> <returns> <para>A UnityWebRequest configured to send form data to uri via POST.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.Put(System.String,System.Byte[])"> <summary> <para>Creates a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT.</para> </summary> <param name="uri">The URI to which the data will be sent.</param> <param name="bodyData">The data to transmit to the remote server. If a string, the string will be converted to raw bytes via <a href="http:msdn.microsoft.comen-uslibrarysystem.text.encoding.utf8">System.Text.Encoding.UTF8<a>.</param> <returns> <para>A UnityWebRequest configured to transmit bodyData to uri via HTTP PUT.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.Put(System.String,System.String)"> <summary> <para>Creates a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT.</para> </summary> <param name="uri">The URI to which the data will be sent.</param> <param name="bodyData">The data to transmit to the remote server. If a string, the string will be converted to raw bytes via <a href="http:msdn.microsoft.comen-uslibrarysystem.text.encoding.utf8">System.Text.Encoding.UTF8<a>.</param> <returns> <para>A UnityWebRequest configured to transmit bodyData to uri via HTTP PUT.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.Send"> <summary> <para>Begin communicating with the remote server.</para> </summary> <returns> <para>An AsyncOperation indicating the progress/completion state of the UnityWebRequest. Yield this object to wait until the UnityWebRequest is done.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.SendWebRequest"> <summary> <para>Begin communicating with the remote server.</para> </summary> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.SerializeFormSections(System.Collections.Generic.List`1<UnityEngine.Networking.IMultipartFormSection>,System.Byte[])"> <summary> <para>Converts a List of IMultipartFormSection objects into a byte array containing raw multipart form data.</para> </summary> <param name="multipartFormSections">A List of IMultipartFormSection objects.</param> <param name="boundary">A unique boundary string to separate the form sections.</param> <returns> <para>A byte array of raw multipart form data.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.SerializeSimpleForm(System.Collections.Generic.Dictionary`2<System.String,System.String>)"> <summary> <para>Serialize a dictionary of strings into a byte array containing URL-encoded UTF8 characters.</para> </summary> <param name="formFields">A dictionary containing the form keys and values to serialize.</param> <returns> <para>A byte array containing the serialized form. The form's keys and values have been URL-encoded.</para> </returns> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.SetRequestHeader(System.String,System.String)"> <summary> <para>Set a HTTP request header to a custom value.</para> </summary> <param name="name">The key of the header to be set. Case-sensitive.</param> <param name="value">The header's intended value.</param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.UnEscapeURL(System.String)"> <summary> <para>Converts URL-friendly escape sequences back to normal text.</para> </summary> <param name="s">A string containing escaped characters.</param> <param name="e">The text encoding to use.</param> </member> <member name="M:UnityEngine.Networking.UnityWebRequest.UnEscapeURL(System.String,System.Text.Encoding)"> <summary> <para>Converts URL-friendly escape sequences back to normal text.</para> </summary> <param name="s">A string containing escaped characters.</param> <param name="e">The text encoding to use.</param> </member> <member name="T:UnityEngine.Networking.UnityWebRequestAsyncOperation"> <summary> <para>Asynchronous operation object returned from UnityWebRequest.SendWebRequest(). You can yield until it continues, register an event handler with AsyncOperation.completed, or manually check whether it's done (AsyncOperation.isDone) or progress (AsyncOperation.progress).</para> </summary> </member> <member name="P:UnityEngine.Networking.UnityWebRequestAsyncOperation.webRequest"> <summary> <para>Returns the associated UnityWebRequest that created the operation.</para> </summary> </member> <member name="T:UnityEngine.Networking.UploadHandler"> <summary> <para>Helper object for UnityWebRequests. Manages the buffering and transmission of body data during HTTP requests.</para> </summary> </member> <member name="P:UnityEngine.Networking.UploadHandler.contentType"> <summary> <para>Determines the default Content-Type header which will be transmitted with the outbound HTTP request.</para> </summary> </member> <member name="P:UnityEngine.Networking.UploadHandler.data"> <summary> <para>The raw data which will be transmitted to the remote server as body data. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Networking.UploadHandler.progress"> <summary> <para>Returns the proportion of data uploaded to the remote server compared to the total amount of data to upload. (Read Only)</para> </summary> </member> <member name="M:UnityEngine.Networking.UploadHandler.Dispose"> <summary> <para>Signals that this UploadHandler is no longer being used, and should clean up any resources it is using.</para> </summary> </member> <member name="T:UnityEngine.Networking.UploadHandlerFile"> <summary> <para>A specialized UploadHandler that reads data from a given file and sends raw bytes to the server as the request body.</para> </summary> </member> <member name="M:UnityEngine.Networking.UploadHandlerFile.#ctor(System.String)"> <summary> <para>Create a new upload handler to send data from the given file to the server.</para> </summary> <param name="filePath">A file containing data to send.</param> </member> <member name="T:UnityEngine.Networking.UploadHandlerRaw"> <summary> <para>A general-purpose UploadHandler subclass, using a native-code memory buffer.</para> </summary> </member> <member name="M:UnityEngine.Networking.UploadHandlerRaw.#ctor(System.Byte[])"> <summary> <para>General constructor. Contents of the input argument are copied into a native buffer.</para> </summary> <param name="data">Raw data to transmit to the remote server.</param> </member> <member name="A:UnityEngine.UnityWebRequestModule"> <summary> <para>The UnityWebRequest module lets you communicate with http services.</para> </summary> </member> <member name="T:UnityEngine.WWWForm"> <summary> <para>Helper class to generate form data to post to web servers using the UnityWebRequest or WWW classes.</para> </summary> </member> <member name="P:UnityEngine.WWWForm.data"> <summary> <para>(Read Only) The raw data to pass as the POST request body when sending the form.</para> </summary> </member> <member name="P:UnityEngine.WWWForm.headers"> <summary> <para>(Read Only) Returns the correct request headers for posting the form using the WWW class.</para> </summary> </member> <member name="M:UnityEngine.WWWForm.AddBinaryData(System.String,System.Byte[])"> <summary> <para>Add binary data to the form.</para> </summary> <param name="fieldName"></param> <param name="contents"></param> <param name="fileName"></param> <param name="mimeType"></param> </member> <member name="M:UnityEngine.WWWForm.AddBinaryData(System.String,System.Byte[],System.String)"> <summary> <para>Add binary data to the form.</para> </summary> <param name="fieldName"></param> <param name="contents"></param> <param name="fileName"></param> <param name="mimeType"></param> </member> <member name="M:UnityEngine.WWWForm.AddBinaryData(System.String,System.Byte[],System.String,System.String)"> <summary> <para>Add binary data to the form.</para> </summary> <param name="fieldName"></param> <param name="contents"></param> <param name="fileName"></param> <param name="mimeType"></param> </member> <member name="M:UnityEngine.WWWForm.AddField(System.String,System.String)"> <summary> <para>Add a simple field to the form.</para> </summary> <param name="fieldName"></param> <param name="value"></param> <param name="e"></param> </member> <member name="M:UnityEngine.WWWForm.AddField(System.String,System.String,System.Text.Encoding)"> <summary> <para>Add a simple field to the form.</para> </summary> <param name="fieldName"></param> <param name="value"></param> <param name="e"></param> </member> <member name="M:UnityEngine.WWWForm.AddField(System.String,System.Int32)"> <summary> <para>Adds a simple field to the form.</para> </summary> <param name="fieldName"></param> <param name="i"></param> </member> <member name="M:UnityEngine.WWWForm.#ctor"> <summary> <para>Creates an empty WWWForm object.</para> </summary> </member> </members> </doc>