<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly> <name>UnityEngine.VideoModule</name> </assembly> <member name="T:UnityEngine.Experimental.Video.VideoClipPlayable"> <summary> <para>An implementation of IPlayable that controls playback of a VideoClip.</para> </summary> </member> <member name="M:UnityEngine.Experimental.Video.VideoClipPlayable.Create(UnityEngine.Playables.PlayableGraph,UnityEngine.Video.VideoClip,System.Boolean)"> <summary> <para>Creates a VideoClipPlayable in the PlayableGraph.</para> </summary> <param name="graph">The PlayableGraph object that will own the VideoClipPlayable.</param> <param name="looping">Indicates if VideoClip loops when it reaches the end.</param> <param name="clip">VideoClip used to produce textures in the PlayableGraph.</param> <returns> <para>A VideoClipPlayable linked to the PlayableGraph.</para> </returns> </member> <member name="T:UnityEngine.Experimental.Video.VideoPlayerExtensions"> <summary> <para>Extension methods for the Video.VideoPlayer class.</para> </summary> </member> <member name="M:UnityEngine.Experimental.Video.VideoPlayerExtensions.GetAudioSampleProvider(UnityEngine.Video.VideoPlayer,System.UInt16)"> <summary> <para>Return the Experimental.Audio.AudioSampleProvider for the specified track, used to receive audio samples during playback.</para> </summary> <param name="vp">The "this" pointer for the extension method.</param> <param name="trackIndex">The audio track index for which the sample provider is queried.</param> <returns> <para>The sample provider for the specified track.</para> </returns> </member> <member name="A:UnityEngine.VideoModule"> <summary> <para>The Video module lets you play back video files in your content.</para> </summary> </member> <member name="T:UnityEngine.Video.Video3DLayout"> <summary> <para>Types of 3D content layout within a video.</para> </summary> </member> <member name="F:UnityEngine.Video.Video3DLayout.No3D"> <summary> <para>Video does not have any 3D content.</para> </summary> </member> <member name="F:UnityEngine.Video.Video3DLayout.OverUnder3D"> <summary> <para>Video contains 3D content where the left eye occupies the upper half and right eye occupies the lower half of video frames.</para> </summary> </member> <member name="F:UnityEngine.Video.Video3DLayout.SideBySide3D"> <summary> <para>Video contains 3D content where the left eye occupies the left half and right eye occupies the right half of video frames.</para> </summary> </member> <member name="T:UnityEngine.Video.VideoAspectRatio"> <summary> <para>Methods used to fit a video in the target area.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoAspectRatio.FitHorizontally"> <summary> <para>Resize proportionally so that width fits the target area, cropping or adding black bars above and below if needed.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoAspectRatio.FitInside"> <summary> <para>Resize proportionally so that content fits the target area, adding black bars if needed.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoAspectRatio.FitOutside"> <summary> <para>Resize proportionally so that content fits the target area, cropping if needed.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoAspectRatio.FitVertically"> <summary> <para>Resize proportionally so that height fits the target area, cropping or adding black bars on each side if needed.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoAspectRatio.NoScaling"> <summary> <para>Preserve the pixel size without adjusting for target area.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoAspectRatio.Stretch"> <summary> <para>Resize non-proportionally to fit the target area.</para> </summary> </member> <member name="T:UnityEngine.Video.VideoAudioOutputMode"> <summary> <para>Places where the audio embedded in a video can be sent.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoAudioOutputMode.APIOnly"> <summary> <para>Send the embedded audio to the associated AudioSampleProvider.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoAudioOutputMode.AudioSource"> <summary> <para>Send the embedded audio into a specified AudioSource.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoAudioOutputMode.Direct"> <summary> <para>Send the embedded audio direct to the platform's audio hardware.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoAudioOutputMode.None"> <summary> <para>Disable the embedded audio.</para> </summary> </member> <member name="T:UnityEngine.Video.VideoClip"> <summary> <para>A container for video data.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoClip.audioTrackCount"> <summary> <para>Number of audio tracks in the clip.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoClip.frameCount"> <summary> <para>The length of the VideoClip in frames. (Read Only).</para> </summary> </member> <member name="P:UnityEngine.Video.VideoClip.frameRate"> <summary> <para>The frame rate of the clip in frames/second. (Read Only).</para> </summary> </member> <member name="P:UnityEngine.Video.VideoClip.height"> <summary> <para>The height of the images in the video clip in pixels. (Read Only).</para> </summary> </member> <member name="P:UnityEngine.Video.VideoClip.length"> <summary> <para>The length of the video clip in seconds. (Read Only).</para> </summary> </member> <member name="P:UnityEngine.Video.VideoClip.originalPath"> <summary> <para>The video clip path in the project's assets. (Read Only).</para> </summary> </member> <member name="P:UnityEngine.Video.VideoClip.pixelAspectRatioDenominator"> <summary> <para>Denominator of the pixel aspect ratio (num:den). (Read Only).</para> </summary> </member> <member name="P:UnityEngine.Video.VideoClip.pixelAspectRatioNumerator"> <summary> <para>Numerator of the pixel aspect ratio (num:den). (Read Only).</para> </summary> </member> <member name="P:UnityEngine.Video.VideoClip.width"> <summary> <para>The width of the images in the video clip in pixels. (Read Only).</para> </summary> </member> <member name="M:UnityEngine.Video.VideoClip.GetAudioChannelCount(System.UInt16)"> <summary> <para>The number of channels in the audio track. E.g. 2 for a stereo track.</para> </summary> <param name="audioTrackIdx">Index of the audio queried audio track.</param> <returns> <para>The number of channels.</para> </returns> </member> <member name="M:UnityEngine.Video.VideoClip.GetAudioLanguage(System.UInt16)"> <summary> <para>Get the audio track language. Can be unknown.</para> </summary> <param name="audioTrackIdx">Index of the audio queried audio track.</param> <returns> <para>The abbreviated name of the language.</para> </returns> </member> <member name="M:UnityEngine.Video.VideoClip.GetAudioSampleRate(System.UInt16)"> <summary> <para>Get the audio track sampling rate in Hertz.</para> </summary> <param name="audioTrackIdx">Index of the audio queried audio track.</param> <returns> <para>The sampling rate in Hertz.</para> </returns> </member> <member name="T:UnityEngine.Video.VideoPlayer"> <summary> <para>Plays video content onto a target.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.aspectRatio"> <summary> <para>Defines how the video content will be stretched to fill the target area.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.audioOutputMode"> <summary> <para>Destination for the audio embedded in the video.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.audioTrackCount"> <summary> <para>Number of audio tracks found in the data source currently configured. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.canSetDirectAudioVolume"> <summary> <para>Whether direct-output volume controls are supported for the current platform and video format. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.canSetPlaybackSpeed"> <summary> <para>Whether the playback speed can be changed. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.canSetSkipOnDrop"> <summary> <para>Whether frame-skipping to maintain synchronization can be controlled. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.canSetTime"> <summary> <para>Whether current time can be changed using the time or timeFrames property. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.canSetTimeSource"> <summary> <para>Whether the time source followed by the VideoPlayer can be changed. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.canStep"> <summary> <para>Returns true if the VideoPlayer can step forward through the video content. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.clip"> <summary> <para>The clip being played by the VideoPlayer.</para> </summary> </member> <member name="?:UnityEngine.Video.VideoPlayer.clockResyncOccurred(UnityEngine.Video.VideoPlayer/TimeEventHandler)"> <summary> <para>Invoked when the VideoPlayer clock is synced back to its Video.VideoTimeReference.</para> </summary> <param name="value"></param> </member> <member name="P:UnityEngine.Video.VideoPlayer.clockTime"> <summary> <para>The clock time that the VideoPlayer follows to schedule its samples. The clock time is expressed in seconds. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.controlledAudioTrackCount"> <summary> <para>Number of audio tracks that this VideoPlayer will take control of.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.controlledAudioTrackMaxCount"> <summary> <para>Maximum number of audio tracks that can be controlled. (Read Only)</para> </summary> </member> <member name="?:UnityEngine.Video.VideoPlayer.errorReceived(UnityEngine.Video.VideoPlayer/ErrorEventHandler)"> <summary> <para>Errors such as HTTP connection problems are reported through this callback.</para> </summary> <param name="value"></param> </member> <member name="P:UnityEngine.Video.VideoPlayer.externalReferenceTime"> <summary> <para>Reference time of the external clock the Video.VideoPlayer uses to correct its drift.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.frame"> <summary> <para>The frame index of the currently available frame in VideoPlayer.texture.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.frameCount"> <summary> <para>Number of frames in the current video content. (Read Only)</para> </summary> </member> <member name="?:UnityEngine.Video.VideoPlayer.frameDropped(UnityEngine.Video.VideoPlayer/EventHandler)"> <summary> <para>[NOT YET IMPLEMENTED] Invoked when the video decoder does not produce a frame as per the time source during playback.</para> </summary> <param name="value"></param> </member> <member name="P:UnityEngine.Video.VideoPlayer.frameRate"> <summary> <para>The frame rate of the clip or URL in frames/second. (Read Only)</para> </summary> </member> <member name="?:UnityEngine.Video.VideoPlayer.frameReady(UnityEngine.Video.VideoPlayer/FrameReadyEventHandler)"> <summary> <para>Invoked when a new frame is ready.</para> </summary> <param name="value"></param> </member> <member name="P:UnityEngine.Video.VideoPlayer.height"> <summary> <para>The height of the images in the VideoClip, or URL, in pixels. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.isLooping"> <summary> <para>Determines whether the VideoPlayer restarts from the beginning when it reaches the end of the clip.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.isPaused"> <summary> <para>Whether playback is paused. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.isPlaying"> <summary> <para>Whether content is being played. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.isPrepared"> <summary> <para>Whether the VideoPlayer has successfully prepared the content to be played. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.length"> <summary> <para>The length of the VideoClip, or the URL, in seconds. (Read Only)</para> </summary> </member> <member name="?:UnityEngine.Video.VideoPlayer.loopPointReached(UnityEngine.Video.VideoPlayer/EventHandler)"> <summary> <para>Invoked when the VideoPlayer reaches the end of the content to play.</para> </summary> <param name="value"></param> </member> <member name="P:UnityEngine.Video.VideoPlayer.pixelAspectRatioDenominator"> <summary> <para>Denominator of the pixel aspect ratio (num:den) for the VideoClip or the URL. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.pixelAspectRatioNumerator"> <summary> <para>Numerator of the pixel aspect ratio (num:den) for the VideoClip or the URL. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.playbackSpeed"> <summary> <para>Factor by which the basic playback rate will be multiplied.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.playOnAwake"> <summary> <para>Whether the content will start playing back as soon as the component awakes.</para> </summary> </member> <member name="?:UnityEngine.Video.VideoPlayer.prepareCompleted(UnityEngine.Video.VideoPlayer/EventHandler)"> <summary> <para>Invoked when the VideoPlayer preparation is complete.</para> </summary> <param name="value"></param> </member> <member name="P:UnityEngine.Video.VideoPlayer.renderMode"> <summary> <para>Where the video content will be drawn.</para> </summary> </member> <member name="?:UnityEngine.Video.VideoPlayer.seekCompleted(UnityEngine.Video.VideoPlayer/EventHandler)"> <summary> <para>Invoke after a seek operation completes.</para> </summary> <param name="value"></param> </member> <member name="P:UnityEngine.Video.VideoPlayer.sendFrameReadyEvents"> <summary> <para>Enables the frameReady events.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.skipOnDrop"> <summary> <para>Whether the VideoPlayer is allowed to skip frames to catch up with current time.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.source"> <summary> <para>The source that the VideoPlayer uses for playback.</para> </summary> </member> <member name="?:UnityEngine.Video.VideoPlayer.started(UnityEngine.Video.VideoPlayer/EventHandler)"> <summary> <para>Invoked immediately after Play is called.</para> </summary> <param name="value"></param> </member> <member name="P:UnityEngine.Video.VideoPlayer.targetCamera"> <summary> <para>Camera component to draw to when Video.VideoPlayer.renderMode is set to either Video.VideoRenderMode.CameraFarPlane or Video.VideoRenderMode.CameraNearPlane.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.targetCamera3DLayout"> <summary> <para>Type of 3D content contained in the source video media.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.targetCameraAlpha"> <summary> <para>Overall transparency level of the target camera plane video.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.targetMaterialProperty"> <summary> <para>Material texture property which is targeted when Video.VideoPlayer.renderMode is set to Video.VideoTarget.MaterialOverride.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.targetMaterialRenderer"> <summary> <para>Renderer which is targeted when Video.VideoPlayer.renderMode is set to Video.VideoTarget.MaterialOverride</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.targetTexture"> <summary> <para>RenderTexture to draw to when Video.VideoPlayer.renderMode is set to Video.VideoTarget.RenderTexture.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.texture"> <summary> <para>Internal texture in which video content is placed. (Read Only)</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.time"> <summary> <para>The presentation time of the currently available frame in VideoPlayer.texture.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.timeReference"> <summary> <para>The clock that the Video.VideoPlayer observes to detect and correct drift.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.timeSource"> <summary> <para>[NOT YET IMPLEMENTED] The source used used by the VideoPlayer to derive its current time.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.url"> <summary> <para>The file or HTTP URL that the VideoPlayer reads content from.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.waitForFirstFrame"> <summary> <para>Determines whether the VideoPlayer will wait for the first frame to be loaded into the texture before starting playback when Video.VideoPlayer.playOnAwake is on.</para> </summary> </member> <member name="P:UnityEngine.Video.VideoPlayer.width"> <summary> <para>The width of the images in the VideoClip, or URL, in pixels. (Read Only)</para> </summary> </member> <member name="M:UnityEngine.Video.VideoPlayer.EnableAudioTrack(System.UInt16,System.Boolean)"> <summary> <para>Enable/disable audio track decoding. Only effective when the VideoPlayer is not currently playing.</para> </summary> <param name="trackIndex">Index of the audio track to enable/disable.</param> <param name="enabled">True for enabling the track. False for disabling the track.</param> </member> <member name="T:UnityEngine.Video.VideoPlayer.ErrorEventHandler"> <summary> <para>Delegate type for VideoPlayer events that contain an error message.</para> </summary> <param name="source">The VideoPlayer that is emitting the event.</param> <param name="message">Message describing the error just encountered.</param> </member> <member name="T:UnityEngine.Video.VideoPlayer.EventHandler"> <summary> <para>Delegate type for all parameterless events emitted by VideoPlayers.</para> </summary> <param name="source">The VideoPlayer that is emitting the event.</param> </member> <member name="T:UnityEngine.Video.VideoPlayer.FrameReadyEventHandler"> <summary> <para>Delegate type for VideoPlayer events that carry a frame number.</para> </summary> <param name="source">The VideoPlayer that is emitting the event.</param> <param name="frameNum">The current frame of the VideoPlayer.</param> <param name="frameIdx"></param> </member> <member name="M:UnityEngine.Video.VideoPlayer.GetAudioChannelCount(System.UInt16)"> <summary> <para>The number of audio channels in the specified audio track.</para> </summary> <param name="trackIndex">Index for the audio track being queried.</param> <returns> <para>Number of audio channels.</para> </returns> </member> <member name="M:UnityEngine.Video.VideoPlayer.GetAudioLanguageCode(System.UInt16)"> <summary> <para>Returns the language code, if any, for the specified track.</para> </summary> <param name="trackIndex">Index of the audio track to query.</param> <returns> <para>Language code.</para> </returns> </member> <member name="M:UnityEngine.Video.VideoPlayer.GetAudioSampleRate(System.UInt16)"> <summary> <para>Gets the audio track sampling rate in Hertz.</para> </summary> <param name="trackIndex">Index of the audio track to query.</param> <returns> <para>The sampling rate in Hertz.</para> </returns> </member> <member name="M:UnityEngine.Video.VideoPlayer.GetDirectAudioMute(System.UInt16)"> <summary> <para>Gets the direct-output audio mute status for the specified track.</para> </summary> <param name="trackIndex"></param> </member> <member name="M:UnityEngine.Video.VideoPlayer.GetDirectAudioVolume(System.UInt16)"> <summary> <para>Return the direct-output volume for specified track.</para> </summary> <param name="trackIndex">Track index for which the volume is queried.</param> <returns> <para>Volume, between 0 and 1.</para> </returns> </member> <member name="M:UnityEngine.Video.VideoPlayer.GetTargetAudioSource(System.UInt16)"> <summary> <para>Gets the AudioSource that will receive audio samples for the specified track if Video.VideoPlayer.audioOutputMode is set to Video.VideoAudioOutputMode.AudioSource.</para> </summary> <param name="trackIndex">Index of the audio track for which the AudioSource is wanted.</param> <returns> <para>The source associated with the audio track.</para> </returns> </member> <member name="M:UnityEngine.Video.VideoPlayer.IsAudioTrackEnabled(System.UInt16)"> <summary> <para>Whether decoding for the specified audio track is enabled. See Video.VideoPlayer.EnableAudioTrack for distinction with mute.</para> </summary> <param name="trackIndex">Index of the audio track being queried.</param> <returns> <para>Returns true if decoding for the specified audio track is enabled.</para> </returns> </member> <member name="M:UnityEngine.Video.VideoPlayer.Pause"> <summary> <para>Pauses the playback and leaves the current time intact.</para> </summary> </member> <member name="M:UnityEngine.Video.VideoPlayer.Play"> <summary> <para>Starts playback.</para> </summary> </member> <member name="M:UnityEngine.Video.VideoPlayer.Prepare"> <summary> <para>Initiates playback engine preparation.</para> </summary> </member> <member name="M:UnityEngine.Video.VideoPlayer.SetDirectAudioMute(System.UInt16,System.Boolean)"> <summary> <para>Set the direct-output audio mute status for the specified track.</para> </summary> <param name="trackIndex">Track index for which the mute is set.</param> <param name="mute">Mute on/off.</param> </member> <member name="M:UnityEngine.Video.VideoPlayer.SetDirectAudioVolume(System.UInt16,System.Single)"> <summary> <para>Set the direct-output audio volume for the specified track.</para> </summary> <param name="trackIndex">Track index for which the volume is set.</param> <param name="volume">New volume, between 0 and 1.</param> </member> <member name="M:UnityEngine.Video.VideoPlayer.SetTargetAudioSource(System.UInt16,UnityEngine.AudioSource)"> <summary> <para>Sets the AudioSource that will receive audio samples for the specified track if this audio target is selected with Video.VideoPlayer.audioOutputMode.</para> </summary> <param name="trackIndex">Index of the audio track to associate with the specified AudioSource.</param> <param name="source">AudioSource to associate with the audio track.</param> </member> <member name="M:UnityEngine.Video.VideoPlayer.StepForward"> <summary> <para>Advances the current time by one frame immediately.</para> </summary> </member> <member name="M:UnityEngine.Video.VideoPlayer.Stop"> <summary> <para>Stops the playback and sets the current time to 0.</para> </summary> </member> <member name="T:UnityEngine.Video.VideoPlayer.TimeEventHandler"> <summary> <para>Delegate type for VideoPlayer events that carry a time position.</para> </summary> <param name="source">The VideoPlayer that is emitting the event.</param> <param name="seconds">Time position.</param> </member> <member name="T:UnityEngine.Video.VideoRenderMode"> <summary> <para>Type of destination for the images read by a VideoPlayer.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoRenderMode.APIOnly"> <summary> <para>Don't draw the video content anywhere, but still make it available via the VideoPlayer's texture property in the API.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoRenderMode.CameraFarPlane"> <summary> <para>Draw video content behind a camera's Scene.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoRenderMode.CameraNearPlane"> <summary> <para>Draw video content in front of a camera's Scene.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoRenderMode.MaterialOverride"> <summary> <para>Draw the video content into a user-specified property of the current GameObject's material.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoRenderMode.RenderTexture"> <summary> <para>Draw video content into a RenderTexture.</para> </summary> </member> <member name="T:UnityEngine.Video.VideoSource"> <summary> <para>Source of the video content for a VideoPlayer.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoSource.Url"> <summary> <para>Use the current URL as the video content source.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoSource.VideoClip"> <summary> <para>Use the current clip as the video content source.</para> </summary> </member> <member name="T:UnityEngine.Video.VideoTimeReference"> <summary> <para>The clock that the Video.VideoPlayer observes to detect and correct drift.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoTimeReference.ExternalTime"> <summary> <para>External reference clock the Video.VideoPlayer observes to detect and correct drift.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoTimeReference.Freerun"> <summary> <para>Disables the drift detection.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoTimeReference.InternalTime"> <summary> <para>Internal reference clock the Video.VideoPlayer observes to detect and correct drift.</para> </summary> </member> <member name="T:UnityEngine.Video.VideoTimeSource"> <summary> <para>Time source followed by the Video.VideoPlayer when reading content.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoTimeSource.AudioDSPTimeSource"> <summary> <para>The audio hardware clock.</para> </summary> </member> <member name="F:UnityEngine.Video.VideoTimeSource.GameTimeSource"> <summary> <para>The unscaled game time as defined by Time.realtimeSinceStartup.</para> </summary> </member> </members> </doc>