using System.Collections; using System.Collections.Generic; using UnityEngine; public class CrusherPadScript : MonoBehaviour { private void Update() { if (Check()) { // End Level Debug.Log("Game Over"); GameObject.FindGameObjectWithTag("GameController").GetComponentInParent<MenuScript>().EndGame(); } } private bool Check() { int Test = 0; for (int i = 0; i < GetComponentsInChildren<CrusherTrigger>().Length; i++) { if (GetComponentsInChildren<CrusherTrigger>()[i].HasTriggered) { Test += 1; } } if (Test == GetComponentsInChildren<CrusherTrigger>().Length) { return true; } else { return false; } } }