using System.Collections; using System.Collections.Generic; using UnityEngine; public class CrusherTrigger : MonoBehaviour { public enum TriggerCol { Purple, Green, Orange, Brown, Player, }; public TriggerCol ThisTrigger; public Material GreenMat; public Material RedMat; public bool HasTriggered; private AudioManager Audio; private void Start() { Audio = FindObjectOfType<AudioManager>(); } private void OnTriggerEnter(Collider other) { switch (ThisTrigger) { case TriggerCol.Purple: if (other.gameObject.name == "PurpleBox") { Audio.PlayClip("Button_Click", 1, 1); HasTriggered = true; GetComponent<Renderer>().material = GreenMat; } else { Audio.PlayClip("Button_Click", 1, 1); } break; case TriggerCol.Green: if (other.gameObject.name == "GreenBox") { Audio.PlayClip("Button_Click", 1, 1); HasTriggered = true; GetComponent<Renderer>().material = GreenMat; } else { Audio.PlayClip("Button_Click", 1, 1); } break; case TriggerCol.Orange: if (other.gameObject.name == "OrangeBox") { Audio.PlayClip("Button_Click", 1, 1); HasTriggered = true; GetComponent<Renderer>().material = GreenMat; } else { Audio.PlayClip("Button_Click", 1, 1); } break; case TriggerCol.Brown: if (other.gameObject.name == "BrownBox") { Audio.PlayClip("Button_Click", 1, 1); HasTriggered = true; GetComponent<Renderer>().material = GreenMat; } else { Audio.PlayClip("Button_Click", 1, 1); } break; case TriggerCol.Player: if (other.gameObject.name == "Player") { Audio.PlayClip("Button_Click", 1, 1); HasTriggered = true; GetComponent<Renderer>().material = GreenMat; } else { Audio.PlayClip("Button_Click", 1, 1); } break; default: break; } } private void OnTriggerExit(Collider other) { HasTriggered = false; GetComponent<Renderer>().material = RedMat; } }