GotNoPockets / MayhemJamGameThingy / Assets / Scripts / DoorOpenSound.cs
DoorOpenSound.cs
Raw
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DoorOpenSound : MonoBehaviour
{
	private AudioManager Audio;

    void Start()
    {
		Audio = FindObjectOfType<AudioManager>();
    }


	public void PlaySound()
	{
		Audio.PlayClip("Tomb_Door_Open", 2, 1);
	}
}