using System.Collections; using System.Collections.Generic; using UnityEngine; public enum Locations { YellowLeft, YellowMiddle, YellowRight, PinkLeft, PinkMiddle, PinkRight, GreenLeft, GreenMiddle, GreenRight, }; public class NoteDoorsScript : MonoBehaviour { public Locations ActiveDoor; public List<GameObject> Doors = new List<GameObject>(9); public GameObject CorrectYellowDoor; public GameObject CorrectPinkDoor; public GameObject CorrectGreenDoor; void Awake() { CorrectYellowDoor = Doors[Random.Range(0, 3)]; CorrectPinkDoor = Doors[Random.Range(3, 6)]; CorrectGreenDoor = Doors[Random.Range(6, 9)]; } void Update() { } }