package dev.llan.model.board; import javafx.scene.image.Image; import static dev.llan.view.game.map.Constants.GRID_SIZE; class Constants { static final Image WALL_LEFT = new Image("/assets/map/wall_left.png", GRID_SIZE, GRID_SIZE, true, true); static final Image WALL_RIGHT = new Image("/assets/map/wall_right.png", GRID_SIZE, GRID_SIZE, true, true); static final Image WALL_TOP = new Image("/assets/map/wall_top.png", GRID_SIZE, GRID_SIZE, true, true); static final Image WALL_BOTTOM = new Image("/assets/map/wall_bottom.png", GRID_SIZE, GRID_SIZE, true, true); static final Image WALL_BOTTOM_LEFT = new Image("/assets/map/wall_bottom_left.png", GRID_SIZE, GRID_SIZE, true, true); static final Image WALL_BOTTOM_RIGHT = new Image("/assets/map/wall_bottom_right.png", GRID_SIZE, GRID_SIZE, true, true); static final Image FLOOR = new Image("/assets/map/floor.png", GRID_SIZE, GRID_SIZE, true, true); static final Image VOID = new Image("/assets/map/void.png", GRID_SIZE, GRID_SIZE, true, true); static final Image NONE = new Image("/assets/map/none.png", GRID_SIZE, GRID_SIZE, true, true); static final Image CONNECT_BOTTOM_RIGHT = new Image("/assets/map/connector_bottom_right_fr.png", GRID_SIZE, GRID_SIZE, true, true); static final Image CONNECT_BOTTOM_LEFT = new Image("/assets/map/connector_bottom_left.png", GRID_SIZE, GRID_SIZE, true, true); }