#include "TextureManager.h" #include "Tiles.h" #include "Random.h" #include <iostream> #include <set> #include <fstream> #include<sstream> using namespace std; #pragma once class Board { sf::Sprite test_1; sf::Sprite test_2; sf::Sprite test_3; sf::Sprite debug; sf::Sprite face_happy; sf::Sprite face_win; sf::Sprite face_lose; sf::Sprite tile_hidden; sf::Sprite digits; int mineCount; bool gameLost; bool gameWon; bool gameInProgress; public: Board(); void getGameLost(bool val); void setMainBoard(int width, int height,int w, int h, int mine_ct, vector<Tiles> &tiles, Tiles &tile); void setTests(string filename, sf::RenderWindow &window, vector<Tiles>& tiles); void SetPositionTest1Button(sf::RenderWindow &window); void SetDigits(sf::RenderWindow &window); void MinesRemaining(sf::RenderWindow &window, vector<Tiles> &tiles, Board &board); void DigitSubtract(vector<Tiles> &tiles,Board& board, int i, int j, int height); int getMineCount(); bool getGameInProgress(); void Draw(sf::RenderWindow &window); void setDebugOn(sf::RenderWindow &window, int width, int height, vector<Tiles> &tiles, Tiles &tile); void GameOverCheck(int width,int height, vector<Tiles> &tiles, Tiles tile); sf::FloatRect GetBoundstest_1(); sf::FloatRect GetBoundstest_2(); sf::FloatRect GetBoundstest_3(); sf::FloatRect GetBoundsdebug(); sf::FloatRect GetBoundsSmiley(); };