startup status = 0 delay = 0 GameTick if(delay > 0){ delay-- return } int region = client.localPlayer.worldLocation.regionID if(client.getEnergy() > 20){ def runEnabled = client.getVarpValue(173) == 1 if(!runEnabled){ ccOp(WidgetInfo.MINIMAP_TOGGLE_RUN_ORB.id) } } def bankBooth = findNearestObject(10583) def Aubury = findNearestNPC(2886) def teleport = findNearestNPC(3087) def teleport2 = findNearestObject(34779, 34825, 34779) def teleport3 = findNearestNPC(3086) def teleport4 = findNearestNPC(3088) def essence = findNearestObject(34773) if(status == 0){ if(region == 12853){ status = 1 return } else{ status = 4 return } } if(status == 1){ if(isBankOpen()){ logChat("status 1 started\: banking") deposit(ItemID.PURE_ESSENCE, 200) //depositInventory() delay = 3 status = 2 } if(bankBooth && isPlayerIdle()){ logChat("status 1 started\: walking to bank") gameObjectOp2(bankBooth) delay = 3 } } if(status == 2){ logChat("status 2 started\: walking to nearby destination") x = random(0, 3) + 3258 y = random(0, 3) + 3406 walkToWorldPoint(x, y) status = 3 } if(status == 3){ if(Aubury){ logChat("status 3 started\: NPC Teleport") npcOp4(Aubury) delay = 5 status = 4 } } if(status == 4){ if(!inventoryFull()){ if (client.localPlayer.animationIdleTicks < 2){ return } if(essence){ logChat("status 4 started\: Mining essence") gameObjectOp1(essence) delay = 5 return } } if(inventoryFull()){ logChat("status 4 started\: Finding teleport") npcOp1(teleport) gameObjectOp1(teleport2) npcOp1(teleport3) npcOp1(teleport4) delay = 5 status = 5 return if(region == 12853){ status = 1 } } } if(status == 5){ if(isPlayerIdle() && region == 12853){ logChat("status 5 started\: go to bank") status = 1 } else{ status = 4 } }