startup delay = 0 GameTick if(delay > 0){ delay-- return } if (!inventoryFull()){ if(isPlayerIdle()){ gameObjectOp1(findNearestObject(11367, 11366)) delay = 5 return } } else if (inventoryFull()){ if(isBankOpen()){ deposit(ItemID.COAL, 30) deposit(ItemID.UNCUT_RUBY, 30) deposit(ItemID.UNCUT_DIAMOND, 30) deposit(ItemID.UNCUT_EMERALD, 30) deposit(ItemID.UNCUT_SAPPHIRE, 30) deposit(ItemID.UNIDENTIFIED_MINERALS, 30) deposit(ItemID.CLUE_GEODE_BEGINNER, 30) deposit(ItemID.CLUE_GEODE_EASY, 30) deposit(ItemID.CLUE_GEODE_MEDIUM, 30) deposit(ItemID.CLUE_GEODE_HARD, 30) deposit(ItemID.CLUE_GEODE_ELITE, 30) delay = 1 return } def bankBooth = findNearestObject(4483) if(bankBooth){ gameObjectOp1(bankBooth) delay = 5 return } }