startup delay = random(1, 3) instruction = 0 world = 8 random = new Random() worldList = [302,303,304,305,306,307,309,310,311,312,313,314,315,317,320,321,322,323,324,325,327,328,329,330,331,332,333,334,336,337,338,339,340,341.342,343,344,346,347,348,350,351,352,354,355,356,357,358,359,360,362,367,368,370,374,375,376,377,378,386,387,388,389,390,395,421,422,424,443,444,445,446,463,464,465,466,477,478,479,480,481,482,484,485,486,487,488,489,490,491,492,493,494,495,496,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,542,545,531,532,534,535,580] GameTick if(delay > 0) { delay-- return } if (client.localPlayer.animationIdleTicks < 2){ return } def bankBooth = findNearestObject(10355, 10356) def Aemad = findNearestNPC(8682) def shop = findNearestObject(1710) def widget = client.getWidget(19660801) if(instruction == 0){ if(isBankOpen()){ logChat("Instruction 0 started: banking") deposit(ItemID.PAPYRUS, 200) //depositInventory() if(isInInventory(ItemID.COINS_995)==false){ //deposit(ItemID.PAPYRUS, 200) withdraw(ItemID.COINS_995, 999999999) } delay = 3 instruction = 1 return } if(bankBooth && isPlayerIdle()){ logChat("Instruction 0 started: walking to bank") gameObjectOp2(bankBooth) } } if (instruction == 1) { logChat("Instruction 1 started: walking to point 1") x = random(0, 3) + 2607 y = random(0, 3) + 3322 walkToWorldPoint(x, y) instruction = 2 } if (instruction == 2 && getPlayerLocation().getY() <= 3328){ logChat("Instruction 2 started: walking to point 2") x = random(0, 1) + 2608 y = random(0, 1) + 3312 walkToWorldPoint(x, y) instruction = 3 } if (instruction == 3 && getPlayerLocation().getY() <= 3314){ logChat("Instruction 3 started: walking to point 3") x = random(0, 2) + 2614 y = random(0, 2) + 3297 walkToWorldPoint(x, y) instruction = 4 } if(instruction == 4 && isPlayerIdle()){ if(Aemad){ logChat("Instruction 4 started: Open trade with NPC") npcOp3(Aemad) delay = 3 instruction = 5 return } } if(instruction == 5){ if(widget){ logChat("Instruction 5 started: Buy Products") doAction(MenuAction.CC_OP.id, 5, 10, 19660816) delay = 5 instruction = 6 return } } if(instruction == 6){ if(inventoryFull()){ logChat("Instruction 6 started: enough items, proceed to bank") delay = 3 instruction = 0 } else{ logChat("IninventoryFullstruction 6 started: no items in stock, time to world hop!") gameObjectOp2(bankBooth) instruction = 7 return } } if(instruction == 7){ logChat("Instruction 7 started: Trying to worldhop") //hop(worldList[random(0, worldList.size() - 1)]) if (hop){ hop(worldList[world]) world = world + 1 logChat("Instruction 7 extra info: Hopping to world " + world-1) instruction = 8 return } } if(instruction == 8){ if(isPlayerIdle()){ logChat("Instruction 8 started: switch back to inventory") doAction(MenuAction.CC_OP.id, 1, -1, WidgetInfo.RESIZABLE_VIEWPORT_INVENTORY_TAB.id) instruction = 4 return } }