class DimensionComponent extends Component { ID = 'DIMENSION' dimension = new Vector2() updateHeight(h) { if (this.dimension.y < h) this.dimension.y = h if(this.gameObject.scene != null) this.gameObject.scene.updateGameObject(this.gameObject) } updateWidth(w) { if (this.dimension.x < w) this.dimension.x = w if(this.gameObject.scene != null) this.gameObject.scene.updateGameObject(this.gameObject) } enabledRun() { if(Settings.showDimensions) Paint.rectangleOutline('blue', this.gameObject.screenPos, this.dimension, 1) } } console.log(DimensionComponent.name+' loaded...')